Untitled SENG Game by Merry Prankster Games (http://www.prankster.com)
This Manual is Copyright 2007-2012 by Geoff Dunbar
Manual Date September 4, 2012
Light Blades |
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Class: Fighter Attribute: Strength Light blades provides proficiency in light bladed weapons such as daggers, short swords, and rapiers. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus. |
Heavy Blades |
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Class: Fighter Attribute: Strength Heavy blades provides proficiency in heavy bladed weapons such as longswords and greatswords. Heavy blades are sometimes two-handed weapons. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus. |
Staves |
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Class: Fighter Attribute: Strength Staves provides proficiency in one-handed staves and two-handed quarterstaves. Spellcasters often favor this type of weapon. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus. |
Bludgeons |
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Class: Fighter Attribute: Strength Bludgeons provides proficiency in blunt weapons such as clubs and maces. Sometimes these weapons are found in a two-handed variety. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus. |
Axes |
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Class: Fighter Attribute: Strength Axes provides proficiency in hafted, bladed weapons like axes. These weapons are often found in a two-handed version. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus. |
Bows |
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Class: Fighter Attribute: Agility Bows provides proficiency in bows of all types. Bows are always two-handed weapons. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus. |
Light Armor |
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Class: Fighter Light armor provides proficiency in wearing light armor, such as wizard's robes, or leather armor. Wearing proficient armor prevents the armor-specific non-proficient penalty from being applied to Attack Bonus and Attack Damage. |
Heavy Armor |
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Class: Fighter Prerequisite: Light Armor Heavy armor provides proficiency in wearing heavy armor, such as chain mail or plate mail. Wearing proficient armor prevents the armor-specific non-proficient penalty from being applied to Attack Bonus and Attack Damage. |
Shield |
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Class: Fighter Prerequisite: Base Attack Bonus +25 Shield allows the actor to use the Shield Style, providing proficiency when wielding a shield. Wielding a proficient shield prevents the shield-specific non-proficient penalty from being applied to Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Duelist |
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Class: Fighter Prerequisite: Base Attack Bonus +25 Duelist allows the actor to use the Duelist Style, granting a +5 bonus to Attack Bonus and Attack Damage when wielding a one-handed weapon and no shield. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Marksman |
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Class: Fighter Prerequisite: Base Attack Bonus +25 Marksman allows the actor to use the Marksman Style, granting a +5 bonus to Attack Bonus and Attack Damage when wielding a bow. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Two Handed |
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Class: Fighter Prerequisite: Base Attack Bonus +25 Two Handed allows the actor to use the Two Handed Weapon Style. When using a two-handed weapon, the actor gains 1 1/2 times the normal Strength Bonus to Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Dual Wield |
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Class: Fighter Prerequisite: Base Attack Bonus +25 Dual Wield allows the actor to use the Dual Wield Style, allowing the actor to wield and attack with two weapons at once. A -20 penalty is applied to Attack Bonus for both weapons, and only 1/2 the normal Strength Bonus to Attack Damage is applied to the offhand weapon. If the offhand weapon is a light blade, the attack penalty is only -10 (for both weapons). In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Shield Focus |
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Class: Fighter Prerequisite: Shield Prerequisite: Base Attack Bonus +50 An actor with the Shield Focus skill gets an additional +10 bonus to Defense Class when using a shield. |
Duelist Defense |
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Class: Fighter Prerequisite: Duelist Prerequisite: Base Attack Bonus +50 An actor with the Duelist Defense skill gets a +10 bonus to Defense Class when using the Duelist style. |
Deadly Marksman |
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Class: Fighter Prerequisite: Marksman Prerequisite: Base Attack Bonus +50 An actor with the Deadly Marksman skill adds a bonus equal to 1/2 his Agility Bonus to Attack Damage when wielding a bow. |
Two Handed Power |
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Class: Fighter Prerequisite: Two Handed Prerequisite: Base Attack Bonus +50 An actor with the Two Handed Power skill deals 2 times the normal Strength Bonus to attacks with a two-handed melee weapon. |
Improved Dual Wield |
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Class: Fighter Prerequisite: Dual Wield Prerequisite: Base Attack Bonus +50 An actor with the Improved Dual Wield skill reduces the dual wield attack penalty to -10, or to 0 if the offhand weapon is a light blade. |
Light Blade Mastery |
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Class: Fighter Prerequisite: Light Blades Prerequisite: Base Attack Bonus +25 Light Blade Mastery grants the actor extra bonuses when wielding a light blade. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Heavy Blade Mastery |
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Class: Fighter Prerequisite: Heavy Blades Prerequisite: Base Attack Bonus +25 Heavy Blade Mastery grants the actor extra bonuses when wielding a heavy blade. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Staff Mastery |
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Class: Fighter Prerequisite: Staves Prerequisite: Base Attack Bonus +25 Staff Mastery grants the actor extra bonuses when wielding a staff. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Bludgeon Mastery |
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Class: Fighter Prerequisite: Bludgeons Prerequisite: Base Attack Bonus +25 Bludgeon Mastery grants the actor extra bonuses when wielding a bludgeon. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Axe Mastery |
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Class: Fighter Prerequisite: Axes Prerequisite: Base Attack Bonus +25 Axe Mastery grants the actor extra bonuses when wielding an axe. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Bow Mastery |
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Class: Fighter Prerequisite: Bows Prerequisite: Base Attack Bonus +25 Bow Mastery grants the actor extra bonuses when wielding a bow. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25. Usable Abilities:
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Light Armor Mastery |
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Class: Fighter Prerequisite: Light Armor Prerequisite: Base Attack Bonus +25 Light Armor Mastery grants the actor extra bonuses when wearing light armor. The actor gets a bonus to his Defense Class equal to his Base Attack Bonus divided by five. In addition, the Maximum Agility Bonus of the armor is increased by Base Attack Bonus divided by five. |
Heavy Armor Mastery |
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Class: Fighter Prerequisite: Heavy Armor Prerequisite: Base Attack Bonus +25 Heavy Armor Mastery grants the actor extra bonuses when wearing heavy armor. The actor gets a bonus to his Defense Class equal to his Base Attack Bonus divided by five. In addition, the Maximum Agility Bonus of the armor is increased by Base Attack Bonus divided by five. |
Light Blade Lunge |
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Class: Fighter Prerequisite: Light Blade Mastery Prerequisite: Base Attack Bonus +50 Light Blade Lunge grants the actor Light Blade Lunge powers, granting a bonus, when activated, to the actor's Attack Bonus when wielding a light blade. Grants Abilities:
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Heavy Blade Precision |
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Class: Fighter Prerequisite: Heavy Blade Mastery Prerequisite: Base Attack Bonus +50 Heavy Blade Precision grants the actor Heavy Blade Precision powers, granting a bonus, when activated, to the actor's Attack Bonus when wielding a heavy blade. Grants Abilities:
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Whirling Staff |
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Class: Fighter Prerequisite: Staff Mastery Prerequisite: Base Attack Bonus +50 Whirling Staff grants the actor Whirling Staff powers, granting a bonus, when activated, to the actor's Defense Class when wielding a staff. Grants Abilities:
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Bludgeon Repulsion |
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Class: Fighter Prerequisite: Bludgeon Mastery Prerequisite: Base Attack Bonus +50 Bludgeon Repulsion grants the actor Bludgeon Repulsion powers, granting a bonus, when activated, to the actor's Defense Class when wielding a bludgeon. Grants Abilities:
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Tremendous Axe Strike |
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Class: Fighter Prerequisite: Axe Mastery Prerequisite: Base Attack Bonus +50 Tremendous Axe Strike grants the actor Tremendous Axe Strike powers, granting a bonus, when activated, to the actor's Attack Damage when wielding an axe. Grants Abilities:
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Power Bowshot |
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Class: Fighter Prerequisite: Bow Mastery Prerequisite: Base Attack Bonus +50 Power Bowshot grants the actor Power Bowshot powers, granting a bonus, when activated, to the actor's Attack Damage when wielding an bow. Grants Abilities:
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Shield Wall |
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Class: Fighter Prerequisite: Shield Prerequisite: Base Attack Bonus +50 Shield Wall grants the actor Shield Wall powers, granting a bonus, when activated, to the actor's Defense Class when using the Shield Style. Grants Abilities:
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Duelist Maneuver |
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Class: Fighter Prerequisite: Duelist Prerequisite: Base Attack Bonus +50 Duelist Maneuver grants the actor Duelist Maneuver powers, granting a bonus, when activated, to the actor's Defense Class when using the Duelist Style. Grants Abilities:
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Marksman Bullseye |
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Class: Fighter Prerequisite: Marksman Prerequisite: Base Attack Bonus +50 Marksman Bullseye grants the actor Marksman Bullseye powers, granting a bonus, when activated, to the actor's Attack Bonus when using the Marksman Style. Grants Abilities:
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Two Handed Berserk |
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Class: Fighter Prerequisite: Two Handed Prerequisite: Base Attack Bonus +50 Two Handed Berserk grants the actor Two Handed Berserk powers, granting a bonus, when activated, to the actor's Attack Damage when using the Two Handed Style. Grants Abilities:
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Dual Wield Skirmish |
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Class: Fighter Prerequisite: Dual Wield Prerequisite: Base Attack Bonus +50 Dual Wield Skirmish grants the actor Dual Wield Skirmish powers, granting a bonus, when activated, to the actor's Attack Bonus when using the Dual Wield Style. Grants Abilities:
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Aesir Blood |
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Class: Spellcaster Prerequisite: Matter Magic Prerequisite: Spellcaster Bonus +7 The blood of the Aesir runs through the actor's veins, granting intrinsic powers of Matter Magic to the actor. Grants Abilities:
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Surtr Blood |
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Class: Spellcaster Prerequisite: Energy Magic Prerequisite: Spellcaster Bonus +7 The blood of the Surtr runs through the actor's veins, granting intrinsic powers of Energy Magic to the actor. Grants Abilities:
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Alfar Blood |
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Class: Spellcaster Prerequisite: Spirit Magic Prerequisite: Spellcaster Bonus +7 The blood of the Alfar runs through the actor's veins, granting intrinsic powers of Spirit Magic to the actor. Grants Abilities:
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Arcane Magic |
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Class: Spellcaster Prerequisite: Spellcaster Bonus +7 Arcane Magic allows the Spellcaster to learn spells from spell scrolls. |
Religion |
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Class: Spellcaster Prerequisite: Spellcaster Bonus +7 Religion allows the Spellcaster to learn spells from divine sources, such as Factions devoted to the worship of a God. |
Void Magic |
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Class: Spellcaster Attribute: Personality Spell Bonus: -5 Void Magic (Black Magic) is magic based on life-draining and undeath. Void Magic is easy to become proficient in, but is weaker than other forms of magic, and is viewed as evil and criminal in most cultures. Grants Abilities:
Usable Abilities:
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Matter Magic |
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Class: Spellcaster Attribute: Intelligence Matter Magic (Blue Magic) is the magic of controlling and repairing matter. Matter Magic is sometimes known as Healing Magic, as many of its spells are used for healing purposes. Other spells are used to alter the properties of an object (such as a weapon) or being. Grants Abilities:
Usable Abilities:
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Energy Magic |
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Class: Spellcaster Attribute: Intelligence Energy Magic (Red Magic) is the magic of harnessing and directing raw energy. There is little subtlety to Energy Magic, and its spells are generally used for direct attacks. Grants Abilities:
Usable Abilities:
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Spirit Magic |
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Class: Spellcaster Attribute: Personality Spirit Magic (Yellow Magic) is the magic of controlling the minds and emotions of people and creatures. Spells of Spirit Magic are often used for changing the perceptions or emotions of the spell's target. Grants Abilities: Usable Abilities:
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Elemental Magic |
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Class: Spellcaster Attribute: Intelligence Spell Bonus: +5 Prerequisite: Matter Magic Prerequisite: Energy Magic Elemental Magic (Purple Magic), combining the domains of Matter and Energy, is the magic of controlling the raw elements that make up all reality, drawing power from the fire and ice realms to suit the spellcaster's purposes. Spells of Elemental Magic often involve summoning elemental beings into this world, or using the Elemental energies to attack enemies. Grants Abilities:
Usable Abilities:
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Cosmic Magic |
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Class: Spellcaster Attribute: Personality Spell Bonus: +5 Prerequisite: Energy Magic Prerequisite: Spirit Magic Cosmic Magic (Orange Magic), the combination of Energy and Spirit, is the magic of the cosmos. Spells of Cosmic Magic deal with scrying, teleportation, and summoning cosmic beings to aid the spellcaster. Grants Abilities:
Usable Abilities:
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Life Magic |
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Class: Spellcaster Attribute: Personality Spell Bonus: +5 Prerequisite: Matter Magic Prerequisite: Spirit Magic Life Magic (Green Magic), combining Matter Magic and Spirit Magic, is the magic of life and living creatures. Powers of Life Magic include controlling other creatures, aiding their abilities, and restoring their powers. Grants Abilities:
Usable Abilities:
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High Magic |
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Class: Spellcaster Attribute: Intelligence Spell Bonus: +10 Prerequisite: Matter Magic Prerequisite: Energy Magic Prerequisite: Spirit Magic High Magic (White Magic) is the highest form of magic, called the one true magic by the Archmagi. High Magic allows the spellcaster to control the magic of other spellcasters, dispelling or diminishing the effects of their spells. Grants Abilities:
Usable Abilities:
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Void Magic Mastery |
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Class: Spellcaster Prerequisite: Void Magic Prerequisite: Spellcaster Bonus +12 Void Magic Mastery grants a +10 bonus to the Spell Bonus of any Void Magic spells the spellcaster casts. |
Matter Magic Mastery |
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Class: Spellcaster Prerequisite: Matter Magic Prerequisite: Spellcaster Bonus +12 Matter Magic Mastery grants a +10 bonus to the Spell Bonus of any Matter Magic spells the spellcaster casts. |
Energy Magic Mastery |
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Class: Spellcaster Prerequisite: Energy Magic Prerequisite: Spellcaster Bonus +12 Energy Magic Mastery grants a +10 bonus to the Spell Bonus of any Energy Magic spells the spellcaster casts. |
Spirit Magic Mastery |
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Class: Spellcaster Prerequisite: Spirit Magic Prerequisite: Spellcaster Bonus +12 Spirit Magic Mastery grants a +10 bonus to the Spell Bonus of any Spirit Magic spells the spellcaster casts. |
Elemental Magic Mastery |
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Class: Spellcaster Prerequisite: Elemental Magic Prerequisite: Spellcaster Bonus +12 Elemental Magic Mastery grants a +10 bonus to the Spell Bonus of any Elemental Magic spells the spellcaster casts. |
Cosmic Magic Mastery |
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Class: Spellcaster Prerequisite: Cosmic Magic Prerequisite: Spellcaster Bonus +12 Cosmic Magic Mastery grants a +10 bonus to the Spell Bonus of any Cosmic Magic spells the spellcaster casts. |
Life Magic Mastery |
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Class: Spellcaster Prerequisite: Life Magic Prerequisite: Spellcaster Bonus +12 Life Magic Mastery grants a +10 bonus to the Spell Bonus of any Life Magic spells the spellcaster casts. |
High Magic Mastery |
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Class: Spellcaster Prerequisite: High Magic Prerequisite: Spellcaster Bonus +12 High Magic Mastery grants a +10 bonus to the Spell Bonus of any High Magic spells the spellcaster casts. |
Spell Penetration |
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Class: Spellcaster Prerequisite: Spellcaster Bonus +12 Spell Penetration gives the spellcaster's spells a +10 bonus to defeat Spell Resistance checks. |
Greater Spell Penetration |
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Class: Spellcaster Prerequisite: Spell Penetration Prerequisite: Spellcaster Bonus +12 Greater Spell Penetration gives the spellcaster's spells a +20 bonus to defeat Spell Resistance checks. |
Armored Spellcasting |
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Class: Spellcaster Prerequisite: Spellcaster Bonus +12 Armored Spellcasting reduces the caster's Spell Bonus penalty due to armor by 10 points. |
Armored Spellcasting Mastery |
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Class: Spellcaster Prerequisite: Armored Spellcasting Prerequisite: Spellcaster Bonus +12 Armored Spellcasting Mastery reduces the caster's Spell Bonus penalty due to armor by 20 points. |
Spellcasting Alacrity |
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Class: Spellcaster Prerequisite: Spellcaster Bonus +12 Spellcasting Alacrity gives the spellcaster a Casting Speed bonus of a number of seconds equal to his base Spellcasting Bonus divided by 12.5. |
Combat Casting |
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Class: Spellcaster Prerequisite: Spellcaster Bonus +12 Combat Casting gives the spellcaster a bonus of +20 to pass a spell concentration check when he is damaged while casting a spell. |
Defensive Casting |
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Class: Spellcaster Prerequisite: Defensive Casting Prerequisite: Spellcaster Bonus +12 Defensive Casting allows a spellcaster to cast spells from a defensive stance, bypassing the concentration check for taking damage while casting a spell. To successfully cast a spell defensively, the caster must make a D100 check, where the bonus is his spell bonus for the spell, and the difficulty is 75 plus two times the base spell bonus of the spell. |
Traps |
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Class: Rogue Attribute: Intelligence Traps grants the actor the ability to detect and disarm traps. |
Locks |
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Class: Rogue Attribute: Intelligence Locks grants the actor the ability to pick locked doors. |
Stealth |
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Class: Rogue Attribute: Personality Stealth grants the actor the ability to hide from his enemies. |
Observation |
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Class: Rogue Attribute: Intelligence Observation grants the actor the ability to see hidden actors, and detect characteristics of an actor by looking at him. |
Diplomacy |
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Class: Rogue Attribute: Personality Diplomacy grants the actor the ability to influence people and creatures through conversation. |
Improved Flank |
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Class: Rogue Prerequisite: Stealth 45 Improved Flank grants the actor an additional +10 bonus to Attack Bonus, and random Attack Damage equal to his Stealth Value, when executing a flank attack. |
Sneak Attack |
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Class: Rogue Prerequisite: Stealth 45 Sneak Attack grants the actor the ability to make sneak attacks when he is not visible to his target. A sneak attack deals additional Attack Damage equal to the attacker's Stealth Value. |
Singing |
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Class: Rogue Attribute: Personality Singing gives the actor the ability to sing magic songs that grant bonuses to him and his allies. Grants Abilities:
Usable Abilities:
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Wands |
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Class: Rogue Attribute: Intelligence Wands gives the actor the ability to use magic wands to cast spells. An actor must have his Wands Skill Value at least equal to the spell's Base Spellcaster Bonus in order to cast a given spell using a wand. |
Improved Fortitude |
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Class: Rogue Improved Fortitude causes the actor to use the Improved Save table for his Fortitude Save. |
Great Fortitude |
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Class: Rogue Great Fortitude gives a bonus to the actor's Fortitude Save, equal to 10 or the actor's Durability bonus, whichever is higher. |
Improved Escape |
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Class: Rogue Improved Escape causes the actor to use the Improved Save table for his Escape Save. |
Lightning Escape |
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Class: Rogue Lightning Escape gives a bonus to the actor's Escape Save, equal to 10 or the actor's Agility bonus, whichever is higher. |
Improved Resolve |
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Class: Rogue Improved Resolve causes the actor to use the Improved Save table for his Resolve Save. |
Iron Resolve |
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Class: Rogue Iron Resolve gives a bonus to the actor's Resolve Save, equal to 10 or the actor's Personality bonus, whichever is higher. |
Stand Stout |
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Class: Rogue Prerequisite: Great Fortitude 70 Stand Stout grants Stand Stout powers, which give the actor a bonus to his Fortitude save when activated. Grants Abilities:
Usable Abilities:
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Acrobatic Evasion |
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Class: Rogue Prerequisite: Lightning Escape 70 Acrobatic Evasion grants Acrobatic Evasion powers, which give the actor a bonus to his Escape save when activated. Grants Abilities:
Usable Abilities:
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Resolute Belief |
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Class: Rogue Prerequisite: Iron Resolve 70 Resolute Belief grants Resolute Belief powers, which give the actor a bonus to his Resolve save when activated. Grants Abilities:
Usable Abilities:
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Dagger |
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Type: Weapon Value: 2 Weight: 1 Weapon Type: Light Blade Damage: 1-20 The dagger is a short blade suitable for stabbing and close work. |
Short Sword |
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Type: Weapon Value: 10 Weight: 2 Weapon Type: Light Blade Damage: 1-30 The short sword is shorter than a regular sword, but still a dangerous weapon. |
Rapier |
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Type: Weapon Value: 10 Weight: 2 Weapon Type: Light Blade Damage: 1-30 The rapier is a long, thin sword with a sharp point. |
Masterwork Rapier |
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Type: Weapon Value: 310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 Attack Bonus: 5 The rapier is a long, thin sword with a sharp point. This rapier was forged by a master smith and is of higher quality than usual. |
Short Sword +5 |
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Type: Weapon Value: 2310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 5 Attack Bonus: 5 The short sword is shorter than a regular sword, but still a dangerous weapon. This sword is enchanted, and its blade slices easily through armor and flesh. |
Poisoned Short Sword +5 |
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Type: Weapon Value: 8310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 5 Attack Bonus: 5 Spell Attack: Poison Save: Fortitude Effect: Damage: 1-60 hit points Effect on Save: none The short sword is shorter than a regular sword, but still a dangerous weapon. This sword gleams sickly with poison. |
Short Sword +10 |
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Type: Weapon Value: 8310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 10 Attack Bonus: 10 The short sword is shorter than a regular sword, but still a dangerous weapon. This sword is enchanted, and its blade slices easily through armor and flesh. |
Rapier +15 |
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Type: Weapon Value: 18310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 15 Attack Bonus: 15 The rapier is a long, thin sword with a sharp point. This rapier is enchanted, and its blade slices easily through armor and flesh. |
Rapier +20 |
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Type: Weapon Value: 32310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 20 Attack Bonus: 20 The rapier is a long, thin sword with a sharp point. This rapier is enchanted, and its blade slices easily through armor and flesh. |
Rapier of Speed +10 |
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Type: Weapon Value: 32310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 10 Attack Bonus: 10 Grants a bonus to statistics:
Save Effect Type: Escape The rapier is a long, thin sword with a sharp point. This rapier is enchanted to attack with extra alacrity. |
Short Sword +25 |
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Type: Weapon Value: 50310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 25 Attack Bonus: 25 The short sword is shorter than a regular sword, but still a dangerous weapon. This sword is enchanted, and its blade slices easily through armor and flesh. |
Short Sword of Thievery +15 |
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Type: Weapon Value: 73310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 15 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Escape Grants a bonus to statistics:
Save Effect Type: Escape This short sword makes it wielder like a shadow sliding through the night, giving a bonus to speed and stealth. |
Rapier of Deadly Poison +20 |
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Type: Weapon Value: 128310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 20 Attack Bonus: 20 Spell Attack: Deadly Poison Save: Fortitude Effect: Damage: 1-240 hit points Effect on Save: none This rapier drips an ugly green, infused with magical, deadly poison. |
Short Sword of Galihbah +25 |
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Type: Weapon Value: 200310 Weight: 2 Weapon Type: Light Blade Damage: 1-30 + 25 Attack Bonus: 25 Grants a bonus to statistics:
Save Effect Type: Escape Grants a bonus to statistics:
Save Effect Type: Escape Spell Attack: Poison Save: Fortitude Effect: Damage: 1-120 hit points Effect on Save: none Galihbah was an infamous and much-feared assassin, responsible for the deaths of great lords and ladies in seemingly impenetrable fortresses. |
Cutlass |
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Type: Weapon Value: 10 Weight: 4 Weapon Type: Heavy Blade Damage: 1-30 The cutlass is a wide, curved blade favored by sailors and pirates. |
Longsword |
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Type: Weapon Value: 15 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 The longsword is a long, straight-bladed sword. |
Greatsword |
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Type: Weapon Value: 50 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 5 This sword, long and heavy, is wielded with two hands. |
Masterwork Longsword |
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Type: Weapon Value: 315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 Attack Bonus: 5 The longsword is a long, straight-bladed sword. This longsword was forged by a master smith and is of higher quality than usual. |
Masterwork Greatsword |
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Type: Weapon Value: 350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 5 Attack Bonus: 5 This sword, long and heavy, is wielded with two hands. This greatsword was forged by a master smith and is of higher quality than usual. |
Longsword +5 |
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Type: Weapon Value: 2315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 5 Attack Bonus: 5 The longsword is a long, straight-bladed sword. This longsword was constructed using modest enchantments, making it extra sharp and dangerous. |
Greatsword +5 |
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Type: Weapon Value: 2350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 10 Attack Bonus: 5 This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength. |
Longsword of Fire +5 |
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Type: Weapon Value: 8315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 5 Attack Bonus: 5 Spell Attack: Fire Save: Escape Effect: Damage: 1-60 hit points Effect on Save: none This sword bursts into flame when it strikes an enemy. |
Longsword +10 |
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Type: Weapon Value: 8315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 10 Attack Bonus: 10 The longsword is a long, straight-bladed sword. This longsword was constructed using modest enchantments, making it extra sharp and dangerous. |
Greatsword +10 |
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Type: Weapon Value: 8350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 15 Attack Bonus: 10 This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength. |
Greatsword of Fire +5 |
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Type: Weapon Value: 8350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 10 Attack Bonus: 5 Spell Attack: Fire Save: Escape Effect: Damage: 1-60 hit points Effect on Save: none This sword bursts into flame when it strikes an enemy. |
Longsword +15 |
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Type: Weapon Value: 18315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 15 Attack Bonus: 15 The longsword is a long, straight-bladed sword. This longsword was constructed using moderate enchantments, making it extra sharp and dangerous. |
Greatsword +15 |
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Type: Weapon Value: 18350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 20 Attack Bonus: 15 This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength. |
Longsword of Slay Demon +10 |
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Type: Weapon Value: 32315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 10 Attack Bonus: 10 Spell Attack: Slay Demon Save: Resolve Affects: Demon Effect: Damage: 1-120 hit points Effect on Save: none This sword thirsts for the blood of demons. |
Longsword +20 |
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Type: Weapon Value: 32315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 20 Attack Bonus: 20 The longsword is a long, straight-bladed sword. This longsword was constructed using moderate enchantments, making it extra sharp and dangerous. |
Greatsword +20 |
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Type: Weapon Value: 32350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 25 Attack Bonus: 20 This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength. |
Greatsword of Slay Demon +10 |
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Type: Weapon Value: 32350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 15 Attack Bonus: 10 Spell Attack: Slay Demon Save: Resolve Affects: Demon Effect: Damage: 1-120 hit points Effect on Save: none This sword thirsts for the blood of demons. |
Longsword +25 |
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Type: Weapon Value: 50315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 25 Attack Bonus: 25 The longsword is a long, straight-bladed sword. This longsword was constructed using powerful enchantments, making it extra sharp and dangerous. |
Greatsword +25 |
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Type: Weapon Value: 50350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 30 Attack Bonus: 25 This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength. |
Fireburst Longsword +15 |
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Type: Weapon Value: 72315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 15 Attack Bonus: 15 Spell Attack: Fireburst Save: Escape Effect: Damage: 1-180 hit points Effect on Save: none This sword explodes into a fireburst when it strikes an enemy. |
Fireburst Greatsword +15 |
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Type: Weapon Value: 72350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 20 Attack Bonus: 15 Spell Attack: Fireburst Save: Escape Effect: Damage: 1-180 hit points Effect on Save: none This sword explodes into a fireburst when it strikes an enemy. |
Longsword of Cosmic Breach +20 |
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Type: Weapon Value: 128315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 20 Attack Bonus: 20 Spell Attack: Cosmic Breach Save: Resolve Affects: Cosmic Effect: Damage: 1-360 hit points Effect on Save: none When this sword strikes an enemy of Cosmic origin, it opens a dimensional breach, horribly tearing the creature. |
Greatsword of Cosmic Breach +20 |
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Type: Weapon Value: 128350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 25 Attack Bonus: 20 Spell Attack: Cosmic Breach Save: Resolve Affects: Cosmic Effect: Damage: 1-360 hit points Effect on Save: none When this sword strikes an enemy of Cosmic origin, it opens a dimensional breach, horribly tearing the creature. |
Longsword of the Surtr Lord +25 |
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Type: Weapon Value: 200315 Weight: 4 Weapon Type: Heavy Blade Damage: 1-40 + 25 Attack Bonus: 25 Spell Attack: Firestorm Save: Escape Effect: Damage: 1-300 hit points Effect on Save: none This sword burns with the intense fire of the Lord of the Surtr. |
Greatsword of the Surtr Lord +25 |
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Type: Weapon Value: 200350 Weight: 8 Weapon Type: Heavy Blade (Requires two hands) Damage: 1-50 + 30 Attack Bonus: 25 Spell Attack: Firestorm Save: Escape Effect: Damage: 1-300 hit points Effect on Save: none This sword burns with the intense fire of the Lord of the Surtr. |
Staff |
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Type: Weapon Value: 1 Weight: 2 Weapon Type: Staff Damage: 1-20 Little more than a walking stick, this staff is only a moderate weapon. |
Quarterstaff |
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Type: Weapon Value: 1 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 This long staff, wielded in two hands, is an effective weapon when used skillfully. |
Masterwork Quarterstaff |
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Type: Weapon Value: 300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 Attack Bonus: 5 This long staff, wielded in two hands, is an effective weapon when used skillfully. This staff is exceptionally well balanced and suited for combat. |
Quarterstaff +5 |
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Type: Weapon Value: 2300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 5 Attack Bonus: 5 This long staff has been enchanted with a minor spell to be an effective weapon. |
Staff +5 |
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Type: Weapon Value: 2300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 5 Attack Bonus: 5 This walking stick has been enchanted with a minor spell to be an effective weapon. |
Staff of Defense +5 |
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Type: Weapon Value: 8300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 5 Attack Bonus: 5 Grants a bonus to statistics:
Save Effect Type: Escape This magic walking stick deflects blows against the wielder. |
Quarterstaff +10 |
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Type: Weapon Value: 8300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 10 Attack Bonus: 10 This long staff has been enchanted with a minor spell to be an effective weapon. |
Quarterstaff of Defense +5 |
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Type: Weapon Value: 8300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 5 Attack Bonus: 5 Grants a bonus to statistics:
Save Effect Type: Escape This magic quarterstaff deflects blows against the wielder. |
Staff +10 |
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Type: Weapon Value: 8300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 10 Attack Bonus: 10 This walking stick has been enchanted with a minor spell to be an effective weapon. |
Quarterstaff +15 |
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Type: Weapon Value: 18300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 15 Attack Bonus: 15 This long staff has been enchanted with a moderate spell to be a powerful weapon. |
Staff +15 |
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Type: Weapon Value: 18300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 15 Attack Bonus: 15 This walking stick has been enchanted with a moderate spell to be a powerful weapon. |
Quarterstaff +20 |
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Type: Weapon Value: 32300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 20 Attack Bonus: 20 This long staff has been enchanted with a moderate spell to be a powerful weapon. |
Quarterstaff of Protection +10 |
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Type: Weapon Value: 32300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 10 Attack Bonus: 10 Grants a bonus to statistics:
Save Effect Type: Escape This magic quarterstaff protects against attacks and spells. |
Staff of Protection +10 |
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Type: Weapon Value: 32300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 10 Attack Bonus: 10 Grants a bonus to statistics:
Save Effect Type: Escape This magic walking stick protects against attacks and spells. |
Staff +20 |
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Type: Weapon Value: 32300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 20 Attack Bonus: 20 This walking stick has been enchanted with a moderate spell to be a powerful weapon. |
Quarterstaff +25 |
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Type: Weapon Value: 50300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 25 Attack Bonus: 25 This long staff has been enchanted with a powerful spell to be a devastating weapon. |
Staff +25 |
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Type: Weapon Value: 50300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 25 Attack Bonus: 25 This walking stick has been enchanted with a powerful spell to be a devastating weapon. |
Staff of Unbending Protection +15 |
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Type: Weapon Value: 72300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 15 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Escape Grants a bonus to statistics:
Save Effect Type: Escape This magic walking stick provides great protection against attacks and spells. |
Quarterstaff of Unbending Protection +15 |
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Type: Weapon Value: 72300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 15 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Escape Grants a bonus to statistics:
Save Effect Type: Escape This magic quarterstaff provides great protection against attacks and spells. |
Staff of Ultimate Defense +20 |
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Type: Weapon Value: 128300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 20 Attack Bonus: 20 Grants a bonus to statistics:
Save Effect Type: Escape This magic walking stick blocks all attacks against the wielder. |
Quarterstaff of Ultimate Defense +20 |
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Type: Weapon Value: 128300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 20 Attack Bonus: 20 Grants a bonus to statistics:
Save Effect Type: Escape This magic quarterstaff blocks all attacks against the wielder. |
Greatstrider's Staff +25 |
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Type: Weapon Value: 200300 Weight: 2 Weapon Type: Staff Damage: 1-20 + 25 Attack Bonus: 25 Grants a bonus to statistics:
Save Effect Type: Escape Grants a bonus to statistics:
Save Effect Type: Escape This magic walking stick once belonged to the famed traveller Greatstrider, who walked to all corners of the Middle World. |
Quarterstaff of the Archmage Palladure +25 |
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Type: Weapon Value: 200300 Weight: 4 Weapon Type: Staff (Requires two hands) Damage: 1-40 + 25 Attack Bonus: 25 Grants a bonus to statistics:
Save Effect Type: Escape Grants a bonus to statistics:
Save Effect Type: Escape The Archmage Palladure led a schism in the school of High Magic, founding his own branch of study of the art. |
Club |
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Type: Weapon Value: 1 Weight: 3 Weapon Type: Bludgeon Damage: 1-30 This club is a crude bludgeon made of solid oak. |
Greatclub |
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Type: Weapon Value: 5 Weight: 8 Weapon Type: Bludgeon (Requires two hands) Damage: 1-50 This massive club is unwieldy but dangerous. |
Warhammer |
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Type: Weapon Value: 12 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 The warhammer is a two-faced hammer made for combat. |
Greathammer |
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Type: Weapon Value: 40 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 5 This massive hammer is made for a warrior to wield with two hands. |
Masterwork Warhammer |
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Type: Weapon Value: 312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 Attack Bonus: 5 The warhammer is a two-faced hammer made for combat. This warhammer was forged by a master smith, and is of exceptional quality. |
Masterwork Greathammer |
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Type: Weapon Value: 340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 5 Attack Bonus: 5 This massive hammer is made for a warrior to wield with two hands. This greathammer was forged by a master smith, and is of exceptional quality. |
Warhammer +5 |
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Type: Weapon Value: 2312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 5 Attack Bonus: 5 The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver powerful blows. |
Greathammer +5 |
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Type: Weapon Value: 2340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 10 Attack Bonus: 5 This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver powerful blows. |
Warhammer of Seeing +5 |
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Type: Weapon Value: 8312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 5 Attack Bonus: 5 Grants a bonus to statistics:
Save Effect Type: Resolve The wielder of this warhammer gazes about with magically enhanced keen eyes. |
Warhammer +10 |
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Type: Weapon Value: 8312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 10 Attack Bonus: 10 The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver powerful blows. |
Greathammer +10 |
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Type: Weapon Value: 8340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 15 Attack Bonus: 10 This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver powerful blows. |
Greathammer of Seeing +5 |
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Type: Weapon Value: 8340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 10 Attack Bonus: 5 Grants a bonus to statistics:
Save Effect Type: Resolve The wielder of this greathammer gazes about with magically enhanced keen eyes. |
Warhammer +15 |
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Type: Weapon Value: 18312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 15 Attack Bonus: 15 The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver mighty blows. |
Greathammer +15 |
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Type: Weapon Value: 18340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 20 Attack Bonus: 15 This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver mighty blows. |
Warhammer +20 |
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Type: Weapon Value: 32312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 20 Attack Bonus: 20 The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver mighty blows. |
Warhammer of Disruption +10 |
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Type: Weapon Value: 32312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 10 Attack Bonus: 10 Spell Attack: Disruption Save: Resolve Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none This warhammer blasts undead, instantly reducing them to dust. |
Greathammer +20 |
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Type: Weapon Value: 32340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 25 Attack Bonus: 20 This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver mighty blows. |
Greathammer of Disruption +10 |
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Type: Weapon Value: 32340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 15 Attack Bonus: 10 Spell Attack: Disruption Save: Resolve Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none This greathammer blasts undead, instantly reducing them to dust. |
Warhammer +25 |
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Type: Weapon Value: 50312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 25 Attack Bonus: 25 The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver thunderous blows. |
Greathammer +25 |
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Type: Weapon Value: 50340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 30 Attack Bonus: 25 This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver thunderous blows. |
Warhammer of Spell Resistance +15 |
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Type: Weapon Value: 72312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 15 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Resolve This warhammer deflects spells with a brilliant flash of white light. |
Greathammer of Spell Resistance +15 |
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Type: Weapon Value: 72340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 20 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Resolve This greathammer deflects spells with a brilliant flash of white light. |
Warhammer of Daylight +20 |
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Type: Weapon Value: 128312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 20 Attack Bonus: 20 Grants a bonus to statistics:
Save Effect Type: Resolve Spell Attack: Disruption Save: Resolve Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none This warhammer shines with a bright light, disrupting undead and aiding the vision of the wielder. |
Greathammer of Daylight +20 |
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Type: Weapon Value: 128340 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 25 Attack Bonus: 20 Grants a bonus to statistics:
Save Effect Type: Resolve Spell Attack: Disruption Save: Resolve Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none This greathammer shines with a bright light, disrupting undead and aiding the vision of the wielder. |
Greathammer of Asgardian Purity +25 |
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Type: Weapon Value: 200312 Weight: 10 Weapon Type: Bludgeon (Requires two hands) Damage: 1-45 + 30 Attack Bonus: 25 Grants a bonus to statistics:
Save Effect Type: Resolve Spell Attack: Disruption Save: Resolve Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none This greathammer imbues the wielder with the purity of the Gods, allowing him to deflect spells, and blast undead back to Hel. |
Warhammer of Asgardian Purity +25 |
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Type: Weapon Value: 200312 Weight: 5 Weapon Type: Bludgeon Damage: 1-40 + 25 Attack Bonus: 25 Grants a bonus to statistics:
Save Effect Type: Resolve Spell Attack: Disruption Save: Resolve Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none This warhammer imbues the wielder with the purity of the Gods, allowing him to deflect spells, and blast undead back to Hel. |
Axe |
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Type: Weapon Value: 5 Weight: 3 Weapon Type: Axe Damage: 1-30 This common axe makes a decent improvised weapon. |
Battleaxe |
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Type: Weapon Value: 10 Weight: 6 Weapon Type: Axe Damage: 1-40 This double bladed axe is designed for war. |
Greataxe |
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Type: Weapon Value: 20 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 This mighty axe is wielded with two hands. |
Masterwork Battleaxe |
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Type: Weapon Value: 310 Weight: 6 Weapon Type: Axe Damage: 1-40 Attack Bonus: 5 This double bladed axe is designed for war. This battleaxe was forged by a master smith, and is of exceptional quality. |
Masterwork Greataxe |
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Type: Weapon Value: 320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 Attack Bonus: 5 This mighty axe is wielded with two hands. This greataxe was forged by a master smith, and is of exceptional quality. |
Battleaxe +5 |
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Type: Weapon Value: 2310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 5 Attack Bonus: 5 This double bladed axe is designed for war. This battleaxe is magically enhanced with strength and sharpness. |
Greataxe +5 |
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Type: Weapon Value: 2320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 5 Attack Bonus: 5 This mighty axe is wielded with two hands. This greataxe is magically enhanced with strength and sharpness. |
Battleaxe +10 |
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Type: Weapon Value: 8310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 10 Attack Bonus: 10 This double bladed axe is designed for war. This battleaxe is magically enhanced with strength and sharpness. |
Orcslayer Battleaxe +5 |
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Type: Weapon Value: 8310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 5 Attack Bonus: 5 Spell Attack: Orcslayer Save: Fortitude Affects: Orc Effect: Damage: 1-120 hit points Effect on Save: none This battleaxe hews through the limbs of orcs like a scythe through grass. |
Greataxe +10 |
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Type: Weapon Value: 8320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 10 Attack Bonus: 10 This mighty axe is wielded with two hands. This greataxe is magically enhanced with strength and sharpness. |
Orcslayer Greataxe +5 |
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Type: Weapon Value: 8320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 5 Attack Bonus: 5 Spell Attack: Orcslayer Save: Fortitude Affects: Orc Effect: Damage: 1-120 hit points Effect on Save: none This greataxe hews through the limbs of orcs like a scythe through grass. |
Battleaxe +15 |
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Type: Weapon Value: 18310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 15 Attack Bonus: 15 This double bladed axe is designed for war. This battleaxe is magically enhanced with great strength and sharpness. |
Greataxe +15 |
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Type: Weapon Value: 18320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 15 Attack Bonus: 15 This mighty axe is wielded with two hands. This greataxe is magically enhanced with great strength and sharpness. |
Battleaxe +20 |
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Type: Weapon Value: 32310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 20 Attack Bonus: 20 This double bladed axe is designed for war. This battleaxe is magically enhanced with great strength and sharpness. |
Battleaxe of Lifedraining +10 |
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Type: Weapon Value: 32310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 10 Attack Bonus: 10 Spell Attack: Life Drain Save: Fortitude Effect: Damage: 1-120 hit points Effect on Save: none This battleaxe sucks the life force out of an enemy that it strikes. |
Greataxe of Lifedraining +10 |
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Type: Weapon Value: 32320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 10 Attack Bonus: 10 Spell Attack: Life Drain Save: Fortitude Effect: Damage: 1-120 hit points Effect on Save: none This greataxe sucks the life force out of an enemy that it strikes. |
Greataxe +20 |
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Type: Weapon Value: 32320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 20 Attack Bonus: 20 This mighty axe is wielded with two hands. This greataxe is magically enhanced with great strength and sharpness. |
Battleaxe +25 |
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Type: Weapon Value: 50310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 25 Attack Bonus: 25 This double bladed axe is designed for war. This battleaxe is magically enhanced with incredible strength and sharpness. |
Greataxe +25 |
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Type: Weapon Value: 50320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 25 Attack Bonus: 25 This mighty axe is wielded with two hands. This greataxe is magically enhanced with incredible strength and sharpness. |
Battleaxe of Orc Extermination +15 |
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Type: Weapon Value: 72310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 15 Attack Bonus: 15 Spell Attack: Exterminate Orc Save: Fortitude Affects: Orc Effect: Damage: 1-360 hit points Effect on Save: none This battleaxe turns whole rows of orcs into bloody carnage. |
Greataxe of Orc Extermination +15 |
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Type: Weapon Value: 72320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 15 Attack Bonus: 15 Spell Attack: Exterminate Orc Save: Fortitude Affects: Orc Effect: Damage: 1-360 hit points Effect on Save: none This greataxe turns whole rows of orcs into bloody carnage. |
Battleaxe of the Hordes +20 |
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Type: Weapon Value: 128310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 20 Attack Bonus: 20 Spell Attack: Slay Savage Save: Fortitude Affects: Savage Effect: Damage: 1-480 hit points Effect on Save: none This battleaxe deals death and destruction to the savage hordes. |
Greataxe of the Hordes +20 |
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Type: Weapon Value: 128320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 20 Attack Bonus: 20 Spell Attack: Slay Savage Save: Fortitude Affects: Savage Effect: Damage: 1-480 hit points Effect on Save: none This greataxe deals death and destruction to the savage hordes. |
Battleaxe of Black Disaster +25 |
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Type: Weapon Value: 200310 Weight: 6 Weapon Type: Axe Damage: 1-40 + 25 Attack Bonus: 25 Spell Attack: Greater Life Drain Save: Fortitude Effect: Damage: 1-300 hit points Effect on Save: none Tales of this battleaxe litter history, of invincible warriors who met the cruelest bad luck and misfortune through shear coincidence. One thing is clear; the targets of this axe will meet bad fortune through a more direct route. |
Greataxe of Muebarack +25 |
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Type: Weapon Value: 200320 Weight: 12 Weapon Type: Axe (Requires two hands) Damage: 1-60 + 25 Attack Bonus: 25 Spell Attack: Greater Life Drain Save: Fortitude Effect: Damage: 1-300 hit points Effect on Save: none The cruel nomadic leader Muebarack wielded this mighty axe in two huge hands, dealing damnation upon all he faced. |
Shortbow |
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Type: Weapon Value: 30 Weight: 2 Weapon Type: Bow (Requires two hands) Damage: 1-30 This common shortbow is useful for hunting or combat. |
Longbow |
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Type: Weapon Value: 75 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 The longbow is a dangerous weapon in the hands of a skillful bowman. |
Composite Longbow (13) |
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Type: Weapon Value: 100 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 Strength Damage: 7 Attribute: Strength 13 This composite bow is reinforced for extra power. |
Strongbow (16) |
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Type: Weapon Value: 150 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 Strength Damage: 15 Attribute: Strength 16 This enormous bow requires a mighty bowman to wield. |
Masterwork Longbow |
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Type: Weapon Value: 375 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 Attack Bonus: 5 The longbow is a dangerous weapon in the hands of a skillful bowman. This longbow was made by a master bowyer, and is of exceptional quality. |
Masterwork Strongbow (16) |
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Type: Weapon Value: 450 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 Strength Damage: 15 Attack Bonus: 5 Attribute: Strength 16 This enormous bow requires a mighty bowman to wield. This bow was made by a master bowyer, and is of exceptional quality. |
Shortbow +5 |
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Type: Weapon Value: 2330 Weight: 2 Weapon Type: Bow (Requires two hands) Damage: 1-30 + 5 Attack Bonus: 5 The common shortbow is useful for hunting or combat. This magic bow sends arrows on a true path to the target. |
Composite Longbow +5 (13) |
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Type: Weapon Value: 2400 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 5 Strength Damage: 7 Attack Bonus: 5 Attribute: Strength 13 This composite bow is enchanted to send arrows on a true path to the target. |
Strongbow +5 (16) |
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Type: Weapon Value: 2450 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 5 Strength Damage: 15 Attack Bonus: 5 Attribute: Strength 16 This mighty composite bow is enchanted to send arrows on a true path to the target. |
Shortbow +10 |
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Type: Weapon Value: 8330 Weight: 2 Weapon Type: Bow (Requires two hands) Damage: 1-30 + 10 Attack Bonus: 10 The common shortbow is useful for hunting or combat. This magic bow sends arrows on a true path to the target. |
Longbow of Speed +5 |
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Type: Weapon Value: 8375 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 5 Attack Bonus: 5 Grants a bonus to statistics:
Save Effect Type: Escape This longbow fires arrows at a faster rate. |
Composite Longbow +10 (13) |
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Type: Weapon Value: 8400 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 10 Strength Damage: 7 Attack Bonus: 10 Attribute: Strength 13 This composite bow is enchanted to send arrows on a true path to the target. |
Strongbow +10 (16) |
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Type: Weapon Value: 8450 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 10 Strength Damage: 15 Attack Bonus: 10 Attribute: Strength 16 This mighty composite bow is enchanted to send arrows on a true path to the target. |
Strongbow of Speed +5 (16) |
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Type: Weapon Value: 8450 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 5 Strength Damage: 15 Attack Bonus: 5 Grants a bonus to statistics:
Save Effect Type: Escape Attribute: Strength 16 This large composite longbow fires arrows at a faster rate. |
Shortbow +15 |
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Type: Weapon Value: 18330 Weight: 2 Weapon Type: Bow (Requires two hands) Damage: 1-30 + 15 Attack Bonus: 15 The common shortbow is useful for hunting or combat. This magic bow launches arrows swiftly on a true path to the target. |
Composite Longbow +15 (13) |
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Type: Weapon Value: 18400 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 15 Strength Damage: 7 Attack Bonus: 15 Attribute: Strength 13 This composite bow is enchanted to launch arrows swiftly on a true path to the target. |
Strongbow +15 (17) |
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Type: Weapon Value: 18500 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 15 Strength Damage: 17 Attack Bonus: 15 Attribute: Strength 17 This gigantic composite bow is enchanted to launch arrows swiftly on a true path to the target. |
Shortbow +20 |
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Type: Weapon Value: 32330 Weight: 2 Weapon Type: Bow (Requires two hands) Damage: 1-30 + 20 Attack Bonus: 20 The common shortbow is useful for hunting or combat. This magic bow launches arrows swiftly on a true path to the target. |
Longbow of Fire +10 |
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Type: Weapon Value: 32375 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 10 Attack Bonus: 10 Spell Attack: Fireburst Save: Escape Effect: Damage: 1-120 hit points Effect on Save: none This longbow blasts the target with a burst of fire. |
Composite Longbow +20 (13) |
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Type: Weapon Value: 32400 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 20 Strength Damage: 7 Attack Bonus: 20 Attribute: Strength 13 This composite bow is enchanted to launch arrows swiftly on a true path to the target. |
Strongbow +20 (17) |
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Type: Weapon Value: 32500 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 20 Strength Damage: 17 Attack Bonus: 20 Attribute: Strength 17 This gigantic composite bow is enchanted to launch arrows swiftly on a true path to the target. |
Strongbow of Fire +10 (17) |
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Type: Weapon Value: 32500 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 10 Strength Damage: 17 Attack Bonus: 10 Spell Attack: Fireburst Save: Escape Effect: Damage: 1-120 hit points Effect on Save: none Attribute: Strength 17 This great composite longbow blasts the target with a burst of fire. |
Shortbow +25 |
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Type: Weapon Value: 50330 Weight: 2 Weapon Type: Bow (Requires two hands) Damage: 1-30 + 25 Attack Bonus: 25 The common shortbow is useful for hunting or combat. This magic bow launches arrows with breathtaking power on a true path to the target. |
Composite Longbow +25 (13) |
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Type: Weapon Value: 50400 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 25 Strength Damage: 7 Attack Bonus: 25 Attribute: Strength 13 This composite bow is enchanted to launch arrows with breathtaking power on a true path to the target. |
Strongbow +25 (18) |
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Type: Weapon Value: 50800 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 25 Strength Damage: 20 Attack Bonus: 25 Attribute: Strength 18 This tremendous composite bow is enchanted to launch arrows with breathtaking power on a true path to the target. |
Longbow of Lightning Speed +15 |
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Type: Weapon Value: 72375 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 15 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Escape This longbow fires arrows at a blinding rate. |
Strongbow of Lightning Speed +15 (18) |
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Type: Weapon Value: 72800 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 15 Strength Damage: 20 Attack Bonus: 15 Grants a bonus to statistics:
Save Effect Type: Escape Attribute: Strength 18 This giant composite longbow fires arrows at a blinding rate. |
Longbow of Deadly Venom +20 |
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Type: Weapon Value: 128375 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 20 Attack Bonus: 20 Spell Attack: Venom Bomb Save: Fortitude Effect: Damage: 1-240 hit points Effect on Save: none This longbow drops a venom bomb on the target, producing a cloud of deadly poison. |
Strongbow of Deadly Venom +20 (19) |
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Type: Weapon Value: 129000 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 20 Strength Damage: 22 Attack Bonus: 20 Spell Attack: Venom Bomb Save: Fortitude Effect: Damage: 1-240 hit points Effect on Save: none Attribute: Strength 19 This gargantuan composite longbow drops a venom bomb on the target, producing a cloud of deadly poison. |
Longbow of Alfar Ranging +25 |
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Type: Weapon Value: 200375 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 25 Attack Bonus: 25 Spell Attack: Fireburst Save: Escape Effect: Damage: 1-120 hit points Effect on Save: none Grants a bonus to statistics:
Save Effect Type: Escape This mythic bow is reputed to be the longbow of the Alfar First Ranger, a woodsman and archer of unequalled skill. |
One Eyed Tell's Strongbow +25 (20) |
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Type: Weapon Value: 202000 Weight: 3 Weapon Type: Bow (Requires two hands) Damage: 1-40 + 25 Strength Damage: 25 Attack Bonus: 25 Spell Attack: Fireburst Save: Escape Effect: Damage: 1-120 hit points Effect on Save: none Grants a bonus to statistics:
Save Effect Type: Escape Attribute: Strength 20 One Eyed Tell, the finest bowman ever, used this legendary bow for his many feats, shooting arrows off the heads of dragons and so on. |
Robes |
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Type: Armor Value: 5 Weight: 1 Armor Type: Light Armor Defense Class: 5 Maximum Agility Bonus: 40 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 These voluminous robes offer a small amount of protection. |
Leather Shirt |
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Type: Armor Value: 5 Weight: 5 Armor Type: Light Armor Defense Class: 5 Maximum Agility Bonus: 40 Non-Proficient Attack Penalty: 0 Spellcasting Penalty: 5 This shirt is made of thick, padded leather. |
Leather Armor |
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Type: Armor Value: 10 Weight: 15 Armor Type: Light Armor Defense Class: 10 Maximum Agility Bonus: 30 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor provides decent protection, but still allows the wearer good mobility. |
Studded Leather Armor |
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Type: Armor Value: 25 Weight: 20 Armor Type: Light Armor Defense Class: 15 Maximum Agility Bonus: 25 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 10 Studded armor is primarily fashioned of leather, with metal studs for added protection. |
Chainmail Shirt |
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Type: Armor Value: 100 Weight: 25 Armor Type: Heavy Armor Defense Class: 20 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 10 Spellcasting Penalty: 10 This protective shirt is fashioned of interlocking metal rings. |
Chainmail Armor |
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Type: Armor Value: 150 Weight: 40 Armor Type: Heavy Armor Defense Class: 25 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Chainmail armor offers good protection while still providing decent mobility. |
Masterwork Leather Armor |
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Type: Armor Value: 160 Weight: 15 Armor Type: Light Armor Defense Class: 10 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor provides decent protection, but still allows the wearer good mobility. This suit of armor was made by a master armorer, and is of exceptional quality. |
Breastplate |
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Type: Armor Value: 200 Weight: 30 Armor Type: Heavy Armor Defense Class: 30 Maximum Agility Bonus: 10 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 This breastplate is made of solid iron. |
Masterwork Chainmail Armor |
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Type: Armor Value: 300 Weight: 40 Armor Type: Heavy Armor Defense Class: 25 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Chainmail armor offers good protection while still providing decent mobility. This suit of armor was made by a master armorer, and is of exceptional quality. |
Platemail Armor |
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Type: Armor Value: 600 Weight: 50 Armor Type: Heavy Armor Defense Class: 40 Maximum Agility Bonus: 0 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This full suit of armor is protective but heavy and cumbersome. |
Masterwork Platemail Armor |
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Type: Armor Value: 750 Weight: 50 Armor Type: Heavy Armor Defense Class: 40 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This full suit of armor is protective but heavy and cumbersome. This suit of armor was made by a master armorer, and is of exceptional quality. |
Robes +5 |
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Type: Armor Value: 1155 Weight: 1 Armor Type: Light Armor Defense Class: 10 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 These enchanted voluminous robes offer a minor amount of protection. |
Leather Armor +5 |
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Type: Armor Value: 1160 Weight: 15 Armor Type: Light Armor Defense Class: 15 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor is enchanted to provide extra protection against blows. |
Chainmail Armor +5 |
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Type: Armor Value: 1300 Weight: 40 Armor Type: Heavy Armor Defense Class: 30 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 This enchanted suit of chainmail armor provides extra protection to the wearer. |
Platemail Armor +5 |
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Type: Armor Value: 1750 Weight: 50 Armor Type: Heavy Armor Defense Class: 45 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This magic suit of platemail armor blocks blows from striking the wearer. |
Robes +10 |
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Type: Armor Value: 4155 Weight: 1 Armor Type: Light Armor Defense Class: 15 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 These enchanted voluminous robes offer a minor amount of protection. |
Robes of Willpower +5 |
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Type: Armor Value: 4155 Weight: 1 Armor Type: Light Armor Defense Class: 10 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 Grants a bonus to statistics:
Save Effect Type: Resolve These magic robes shield both the body and the mind of the wearer. |
Leather Armor of Stealth +5 |
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Type: Armor Value: 4160 Weight: 15 Armor Type: Light Armor Defense Class: 15 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of leather armor causes the wearer to blend in with the shadows. |
Leather Armor +10 |
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Type: Armor Value: 4160 Weight: 15 Armor Type: Light Armor Defense Class: 20 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor is enchanted to provide extra protection against blows. |
Chainmail Armor +10 |
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Type: Armor Value: 4300 Weight: 40 Armor Type: Heavy Armor Defense Class: 35 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 This enchanted suit of chainmail armor provides extra protection to the wearer. |
Chainmail Armor of Constitution +5 |
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Type: Armor Value: 4300 Weight: 40 Armor Type: Heavy Armor Defense Class: 30 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Fortitude This enchanted suit of chainmail armor grants the wearer an iron constitution when resisting spells. |
Platemail Armor of Seeing +5 |
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Type: Armor Value: 4750 Weight: 50 Armor Type: Heavy Armor Defense Class: 45 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of platemail armor grants the wearer exceptional vision. |
Platemail Armor +10 |
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Type: Armor Value: 4750 Weight: 50 Armor Type: Heavy Armor Defense Class: 50 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This magic suit of platemail armor blocks blows from striking the wearer. |
Robes +15 |
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Type: Armor Value: 9155 Weight: 1 Armor Type: Light Armor Defense Class: 20 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 These enchanted voluminous robes offer a moderate amount of protection. |
Leather Armor +15 |
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Type: Armor Value: 9160 Weight: 15 Armor Type: Light Armor Defense Class: 25 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor is enchanted to provide great protection against blows. |
Chainmail Armor +15 |
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Type: Armor Value: 9300 Weight: 40 Armor Type: Heavy Armor Defense Class: 40 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 This enchanted suit of chainmail armor provides great protection to the wearer. |
Platemail Armor +15 |
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Type: Armor Value: 9750 Weight: 50 Armor Type: Heavy Armor Defense Class: 55 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This magic suit of platemail armor blocks many blows from striking the wearer. |
Robes of Intelligence +10 |
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Type: Armor Value: 16155 Weight: 1 Armor Type: Light Armor Defense Class: 15 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 Grants a bonus to statistics:
Save Effect Type: Resolve These robes, enchanted for the use of a witch or wizard, boost the intelligence of the wearer. |
Robes +20 |
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Type: Armor Value: 16155 Weight: 1 Armor Type: Light Armor Defense Class: 25 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 These enchanted voluminous robes offer a moderate amount of protection. |
Leather Armor +20 |
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Type: Armor Value: 16160 Weight: 15 Armor Type: Light Armor Defense Class: 30 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor is enchanted to provide great protection against blows. |
Leather Armor of Dodging +10 |
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Type: Armor Value: 16160 Weight: 15 Armor Type: Light Armor Defense Class: 20 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of leather armor causes attacks and spells to miss at an uncanny rate. |
Chainmail Armor of Speed +10 |
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Type: Armor Value: 16300 Weight: 40 Armor Type: Heavy Armor Defense Class: 35 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Resolve This enchanted suit of chainmail armor speeds the movements of the wearer. |
Chainmail Armor +20 |
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Type: Armor Value: 16300 Weight: 40 Armor Type: Heavy Armor Defense Class: 45 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 This enchanted suit of chainmail armor provides great protection to the wearer. |
Platemail Armor of Magic Resistance +10 |
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Type: Armor Value: 16750 Weight: 50 Armor Type: Heavy Armor Defense Class: 50 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 Grants a bonus to statistics:
Save Effect Type: Fortitude This magic suit of platemail armor provides protection against spells. |
Platemail Armor +20 |
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Type: Armor Value: 16750 Weight: 50 Armor Type: Heavy Armor Defense Class: 60 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This magic suit of platemail armor blocks many blows from striking the wearer. |
Robes +25 |
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Type: Armor Value: 25155 Weight: 1 Armor Type: Light Armor Defense Class: 30 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 These enchanted voluminous robes offer a major amount of protection. |
Leather Armor +25 |
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Type: Armor Value: 25160 Weight: 15 Armor Type: Light Armor Defense Class: 35 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This suit of leather armor is enchanted to provide exceptional protection against blows. |
Chainmail Armor +25 |
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Type: Armor Value: 25300 Weight: 40 Armor Type: Heavy Armor Defense Class: 50 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 This enchanted suit of chainmail armor is nearly impenetrable to physical attacks. |
Platemail Armor +25 |
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Type: Armor Value: 25750 Weight: 50 Armor Type: Heavy Armor Defense Class: 65 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 This magic suit of platemail armor blocks all but the mightiest blows from striking the wearer. |
Robes of the Iron Mind +15 |
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Type: Armor Value: 36155 Weight: 1 Armor Type: Light Armor Defense Class: 20 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 Grants a bonus to statistics:
Save Effect Type: Resolve These magic robes block off the mind of the wearer from hostile spell effects. |
Leather Armor of Quickness +15 |
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Type: Armor Value: 36160 Weight: 15 Armor Type: Light Armor Defense Class: 25 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of leather armor speeds the reflexes of the wearer. |
Chainmail Armor of Beauty +15 |
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Type: Armor Value: 36300 Weight: 40 Armor Type: Heavy Armor Defense Class: 40 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Resolve This enchanted suit of chainmail armor emits a heavenly aura, making the wearer beautiful to the gaze. |
Platemail Armor of Spell Deflection +15 |
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Type: Armor Value: 36750 Weight: 50 Armor Type: Heavy Armor Defense Class: 55 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of platemail armor causes spells to bounce harmlessly away from the wearer. |
Robes of Wizardry +20 |
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Type: Armor Value: 64155 Weight: 1 Armor Type: Light Armor Defense Class: 25 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 Grants a bonus to statistics:
Save Effect Type: Resolve These magic robes provide great protection, and boost the mental capacity of the wearer. |
Leather Armor of Uncanny Dodging +20 |
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Type: Armor Value: 64160 Weight: 15 Armor Type: Light Armor Defense Class: 30 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of leather armor makes the wearer dodge and weave at an insane speed, causing many spells to miss completely. |
Chainmail Armor of the Dwarves +20 |
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Type: Armor Value: 64300 Weight: 40 Armor Type: Heavy Armor Defense Class: 45 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Fortitude This enchanted suit of chainmail armor fortifies the body of the wearer, resisting health-affecting spells. |
Platemail Armor of Arcane Defense +20 |
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Type: Armor Value: 64750 Weight: 50 Armor Type: Heavy Armor Defense Class: 60 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Fortitude This magic suit of platemail armor absorbs magic from the air, making the wearer very difficult to harm magically. |
Robes of the Runebender Cult +25 |
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Type: Armor Value: 100155 Weight: 1 Armor Type: Light Armor Defense Class: 30 Maximum Agility Bonus: 45 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 0 Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Resolve The Runebenders were an ancient evil cult devoted to their own magical dominance. These robes represent the pinnacle of their enchanting prowess. |
Leather Armor of Hans Shadowspawn +25 |
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Type: Armor Value: 100160 Weight: 15 Armor Type: Light Armor Defense Class: 35 Maximum Agility Bonus: 35 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Resolve This magic suit of leather armor, infused with supernatural abilities, was once the property of the legendary thief Hans Shadowspawn. |
Chainmail Armor of the Grubbelukk Quartzholder +25 |
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Type: Armor Value: 100300 Weight: 40 Armor Type: Heavy Armor Defense Class: 50 Maximum Agility Bonus: 20 Non-Proficient Attack Penalty: 20 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Fortitude Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Resolve The armor of the Dwarven hero Grubbelukk Quartzholder, this chainmail grants the wearer many magical benefits. |
Platemail Armor of General Balladine +25 |
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Type: Armor Value: 100750 Weight: 50 Armor Type: Heavy Armor Defense Class: 65 Maximum Agility Bonus: 5 Non-Proficient Attack Penalty: 35 Spellcasting Penalty: 20 Grants a bonus to statistics:
Save Effect Type: Resolve Grants a bonus to statistics:
Save Effect Type: Fortitude General Balladine was a legendary warrior and leader of men, who could have been a King many times over, but never seized the throne. |
Buckler |
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Type: Shield Value: 5 Weight: 5 Armor Type: Shield Defense Class: 5 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 The buckler is a small, light, round shield that offers a small amount of protection. |
Shield |
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Type: Shield Value: 10 Weight: 10 Armor Type: Shield Defense Class: 10 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 The standard shield is made primarily of wood, reinforced with iron. |
Tower Shield |
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Type: Shield Value: 20 Weight: 15 Armor Type: Shield Defense Class: 15 Maximum Agility Bonus: 10 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 This great shield protects the entire body of the wielder. |
Buckler +5 |
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Type: Shield Value: 1155 Weight: 5 Armor Type: Shield Defense Class: 10 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This enchanted buckler seems to deflect some attacks without any action by the wielder. |
Shield +5 |
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Type: Shield Value: 1160 Weight: 10 Armor Type: Shield Defense Class: 15 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 This magic shield absorbs punishment with little visible effect. |
Tower Shield +5 |
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Type: Shield Value: 1170 Weight: 15 Armor Type: Shield Defense Class: 20 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 This massive enchanted shield makes it difficult for any attack to even touch the holder. |
Buckler of Dodging +5 |
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Type: Shield Value: 4155 Weight: 5 Armor Type: Shield Defense Class: 10 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 Grants a bonus to statistics:
Save Effect Type: Fortitude This enchanted buckler bobs and weaves of its own accord. |
Buckler +10 |
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Type: Shield Value: 4155 Weight: 5 Armor Type: Shield Defense Class: 15 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This enchanted buckler seems to deflect some attacks without any action by the wielder. |
Shield +10 |
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Type: Shield Value: 4160 Weight: 10 Armor Type: Shield Defense Class: 20 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 This magic shield absorbs punishment with little visible effect. |
Tower Shield +10 |
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Type: Shield Value: 4170 Weight: 15 Armor Type: Shield Defense Class: 25 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 This massive enchanted shield makes it difficult for any attack to even touch the holder. |
Buckler +15 |
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Type: Shield Value: 9155 Weight: 5 Armor Type: Shield Defense Class: 20 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This enchanted buckler seems to deflect many attacks without any action by the wielder. |
Shield +15 |
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Type: Shield Value: 9160 Weight: 10 Armor Type: Shield Defense Class: 25 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 This magic shield absorbs moderate punishment with little visible effect. |
Tower Shield +15 |
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Type: Shield Value: 9170 Weight: 15 Armor Type: Shield Defense Class: 30 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 This massive enchanted shield makes it challenging for any attack to even touch the holder. |
Buckler +20 |
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Type: Shield Value: 16155 Weight: 5 Armor Type: Shield Defense Class: 25 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This enchanted buckler seems to deflect many attacks without any action by the wielder. |
Shield +20 |
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Type: Shield Value: 16160 Weight: 10 Armor Type: Shield Defense Class: 30 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 This magic shield absorbs moderate punishment with little visible effect. |
Shield of Spell Deflection +10 |
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Type: Shield Value: 16160 Weight: 10 Armor Type: Shield Defense Class: 20 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 Grants a bonus to statistics:
Save Effect Type: Resolve This magic shield deflects spells before they can strike the holder. |
Tower Shield +20 |
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Type: Shield Value: 16170 Weight: 15 Armor Type: Shield Defense Class: 35 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 This massive enchanted shield makes it challenging for any attack to even touch the holder. |
Buckler +25 |
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Type: Shield Value: 25155 Weight: 5 Armor Type: Shield Defense Class: 30 Non-Proficient Attack Penalty: 5 Spellcasting Penalty: 5 This enchanted buckler seems to deflect most attacks without any action by the wielder. |
Shield +25 |
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Type: Shield Value: 25160 Weight: 10 Armor Type: Shield Defense Class: 35 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 This magic shield absorbs tremendous punishment with little visible effect. |
Tower Shield +25 |
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Type: Shield Value: 25170 Weight: 15 Armor Type: Shield Defense Class: 40 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 This massive enchanted shield makes it almost impossible for any attack to even touch the holder. |
Impenetrable Tower Shield +15 |
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Type: Shield Value: 36170 Weight: 15 Armor Type: Shield Defense Class: 30 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Fortitude This massive enchanted shield resists spells cast against its holder. |
Shield of Elvenkind +20 |
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Type: Shield Value: 64160 Weight: 10 Armor Type: Shield Defense Class: 30 Non-Proficient Attack Penalty: 15 Spellcasting Penalty: 10 Grants a bonus to statistics:
Save Effect Type: Resolve This magic shield was constructed by the master spellsmiths of the elves, and contains great enchantments to aid the holder. |
Tower Shield of Kord the Conquerer +25 |
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Type: Shield Value: 100170 Weight: 15 Armor Type: Shield Defense Class: 40 Maximum Agility Bonus: 15 Non-Proficient Attack Penalty: 25 Spellcasting Penalty: 15 Grants a bonus to statistics:
Save Effect Type: Resolve Kord the Conqueror was, at heart, a simple barbarian, superstitious and nervous around magic. He had this mighty shield constructed to protect himself against all forms of magic. |
Helmet of Combat +5 |
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Type: Helmet Value: 2000 Weight: 3 Grants a bonus to statistics:
Save Effect Type: Fortitude This helmet grants extra power to the attacks of the wearer. |
Crown of Willpower +15 |
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Type: Helmet Value: 2000 Weight: 1 Grants a bonus to statistics:
Save Effect Type: Resolve This shining golden crown gives the wearer a strong will to resist mind affecting spells. |
Crown of Command +75 |
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Type: Helmet Value: 18000 Weight: 1 Grants a bonus to statistics:
Save Effect Type: Resolve The wearer of this glowing crown compels all who listen to obey. |
Crown of Beauty +4 |
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Type: Helmet Value: 32000 Weight: 1 Grants a bonus to statistics:
Save Effect Type: Resolve The wearer of this glowing crown acquires a physical beauty approaching perfection. |
Helmet of Might +5 |
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Type: Helmet Value: 50000 Weight: 3 Grants a bonus to statistics:
Save Effect Type: Fortitude This helmet gives incredible powers of strength to the wearer. |
Amulet of Hardiness +30 |
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Type: Amulet Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Fortitude This amulet strengthens the body of the wearer, giving protection against attacks against his health. |
Amulet of Intelligence +2 |
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Type: Amulet Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Resolve This amulet enhances the intellect of the wearer. |
Amulet of Keen Eyes +50 |
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Type: Amulet Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Resolve This amulet grants great powers of vision and observation to the wearer. |
Amulet of Spell Deflection +25 |
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Type: Amulet Value: 18000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Resolve This amulet causes spells to bounce off of the wearer. |
Amulet of Spellcraft +5 |
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Type: Amulet Value: 18000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Resolve Spells cast by the wearer of this amulet have extra effectiveness. |
Ring of Protection +5 |
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Type: Ring Value: 2000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring protects the wearer against physical attacks. |
Ring of Longstriding +2 |
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Type: Ring Value: 2000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring causes the wearer to swallow up the ground with his strides. |
Ring of Escape +30 |
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Type: Ring Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring grants the wearer exceptional powers of anticipation. |
Ring of Accuracy +10 |
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Type: Ring Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Resolve This magic ring guides the attacks of the wearer straight to their target. |
Ring of Protection +10 |
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Type: Ring Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring protects the wearer against physical attacks. |
Ring of Agility +2 |
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Type: Ring Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring augments the reflexes of the wearer. |
Ring of Stealth +50 |
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Type: Ring Value: 8000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring wreathes the wearer in concealing shadows. |
Ring of Protection +15 |
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Type: Ring Value: 18000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring protects the wearer against physical attacks. |
Ring of Speed +5 |
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Type: Ring Value: 18000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring speeds the attacks and actions of the wearer. |
Ring of Protection +20 |
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Type: Ring Value: 32000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring protects the wearer against physical attacks. |
Ring of Ultimate Protection +25 |
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Type: Ring Value: 50000 Weight: 0 Grants a bonus to statistics:
Save Effect Type: Escape This magic ring protects the wearer against physical attacks. |
Potion of Resistance |
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Type: Potion Value: 25 Weight: 0 Potion Effect: Resistance Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 50 seconds Effect on Save: none This potion contains a liquid with the power of Resistance. |
Potion of Alertness |
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Type: Potion Value: 50 Weight: 0 Potion Effect: Alertness Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 1 minutes Effect on Save: none This potion contains a liquid with the power of Alertness. |
Potion of Cure Light Wounds |
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Type: Potion Value: 50 Weight: 0 Potion Effect: Cure Light Wounds Attribute: Intelligence Immune: Undead Effect: Heal: 1-40 + 5 hit points Cost: 1 Recovery This potion contains a liquid with the power of Cure Light Wounds. |
Potion of Minor Restore Energy |
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Type: Potion Value: 50 Weight: 0 Potion Effect: Minor Restore Energy Effect: Restore: 3 energy points Cost: 1 Recovery This potion contains a liquid with the power of Minor Restore Energy. |
Potion of Speed Burst |
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Type: Potion Value: 50 Weight: 0 Potion Effect: Speed Burst Save: Escape Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 minutes Effect on Save: none This potion contains a liquid with the power of Speed Burst. |
Potion of Courage |
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Type: Potion Value: 50 Weight: 0 Potion Effect: Courage Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 minutes Removes: Fear Effect on Save: none This potion contains a liquid with the power of Courage. |
Potion of See Invisible |
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Type: Potion Value: 400 Weight: 0 Potion Effect: See Invisible Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 30 seconds Effect on Save: none This potion contains a liquid with the power of See Invisible. |
Potion of Strength |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Strength Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Strength. |
Potion of Agility |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Agility Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Agility. |
Potion of Durability |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Durability Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Durability. |
Potion of Barkskin |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Barkskin Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none This potion contains a liquid with the power of Barkskin. |
Potion of Intelligence |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Intelligence Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Intelligence. |
Potion of Personality |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Personality Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Personality. |
Potion of Invisibility |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Invisibility Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Invisibility. |
Potion of Blur |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Blur Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 3 minutes Effect on Save: none This potion contains a liquid with the power of Blur. |
Potion of Restore Energy |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Restore Energy Effect: Restore: 12 energy points Cost: 1 Recovery This potion contains a liquid with the power of Restore Energy. |
Potion of Cure Moderate Wounds |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Cure Moderate Wounds Attribute: Intelligence Immune: Undead Effect: Heal: 1-80 + 15 hit points Cost: 1 Recovery This potion contains a liquid with the power of Cure Moderate Wounds. |
Potion of Resist Energy |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Resist Energy Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none This potion contains a liquid with the power of Resist Energy. |
Potion of Lesser Restoration |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Lesser Restoration Save: Resolve Attribute: Intelligence Effect: Dispels: One Penalty Effect Dispels: Fortitude Effects Effect on Save: none This potion contains a liquid with the power of Lesser Restoration. |
Potion of Calm Emotions |
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Type: Potion Value: 400 Weight: 0 Potion Effect: Calm Emotions Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 3 minutes Removes: Fear Removes: Confused Effect on Save: none This potion contains a liquid with the power of Calm Emotions. |
Potion of Heroism |
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Type: Potion Value: 800 Weight: 0 Potion Effect: Heroism Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none This potion contains a liquid with the power of Heroism. |
Potion of Haste |
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Type: Potion Value: 800 Weight: 0 Potion Effect: Haste Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 50 seconds Effect on Save: none This potion contains a liquid with the power of Haste. |
Potion of Cure Serious Wounds |
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Type: Potion Value: 800 Weight: 0 Potion Effect: Cure Serious Wounds Attribute: Intelligence Immune: Undead Effect: Heal: 1-120 + 25 hit points Cost: 1 Recovery This potion contains a liquid with the power of Cure Serious Wounds. |
Potion of Displacement |
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Type: Potion Value: 800 Weight: 0 Potion Effect: Displacement Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 50 seconds Effect on Save: none This potion contains a liquid with the power of Displacement. |
Potion of Major Restore Energy |
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Type: Potion Value: 800 Weight: 0 Potion Effect: Major Restore Energy Effect: Restore: 48 energy points Cost: 1 Recovery This potion contains a liquid with the power of Major Restore Energy. |
Potion of Protection From Energy |
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Type: Potion Value: 800 Weight: 0 Potion Effect: Protection From Energy Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none This potion contains a liquid with the power of Protection From Energy. |
Scroll of Protection |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Protection (High Magic 2) This scroll has the spell Protection written on it. |
Scroll of Courage |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Courage (High Magic 2) This scroll has the spell Courage written on it. |
Scroll of Magic Shortbow |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Magic Shortbow (Matter Magic 2) This scroll has the spell Magic Shortbow written on it. |
Scroll of Alertness |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Alertness (Cosmic Magic 2) This scroll has the spell Alertness written on it. |
Scroll of Sleep |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Sleep (Life Magic 2) This scroll has the spell Sleep written on it. |
Scroll of Bane |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Bane (Life Magic 2) This scroll has the spell Bane written on it. |
Scroll of Speed Burst |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Speed Burst (Matter Magic 2) This scroll has the spell Speed Burst written on it. |
Scroll of Magic Dagger |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Magic Dagger (Matter Magic 2) This scroll has the spell Magic Dagger written on it. |
Scroll of Magic Quarterstaff |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Magic Quarterstaff (Matter Magic 2) This scroll has the spell Magic Quarterstaff written on it. |
Scroll of Magic Warhammer |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Magic Warhammer (Matter Magic 2) This scroll has the spell Magic Warhammer written on it. |
Scroll of Bless |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Bless (Life Magic 2) This scroll has the spell Bless written on it. |
Scroll of Air Armor |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Air Armor (Elemental Magic 2) This scroll has the spell Air Armor written on it. |
Scroll of Burst of Flame |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Burst of Flame (Energy Magic 2) This scroll has the spell Burst of Flame written on it. |
Scroll of Faerie Fire |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Faerie Fire (Energy Magic 2) This scroll has the spell Faerie Fire written on it. |
Scroll of Color Spray |
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Type: Scroll Value: 25 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 2 to inscribe. Spell: Color Spray (Spirit Magic 2) This scroll has the spell Color Spray written on it. |
Scroll of Hypnotic Pattern |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Hypnotic Pattern (Spirit Magic 7) This scroll has the spell Hypnotic Pattern written on it. |
Scroll of Invisibility |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Invisibility (Spirit Magic 7) This scroll has the spell Invisibility written on it. |
Scroll of Scare |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Scare (Spirit Magic 7) This scroll has the spell Scare written on it. |
Scroll of Durability |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Durability (Life Magic 7) This scroll has the spell Durability written on it. |
Scroll of Agility |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Agility (Life Magic 7) This scroll has the spell Agility written on it. |
Scroll of Strength |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Strength (Life Magic 7) This scroll has the spell Strength written on it. |
Scroll of Idiocy |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Idiocy (Life Magic 7) This scroll has the spell Idiocy written on it. |
Scroll of Flame Arrow |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Flame Arrow (Elemental Magic 7) This scroll has the spell Flame Arrow written on it. |
Scroll of Sound Burst |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Sound Burst (Energy Magic 7) This scroll has the spell Sound Burst written on it. |
Scroll of See Invisible |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: See Invisible (Cosmic Magic 7) This scroll has the spell See Invisible written on it. |
Scroll of Energy Hammer |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Energy Hammer (Energy Magic 7) This scroll has the spell Energy Hammer written on it. |
Scroll of Personality |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Personality (Life Magic 7) This scroll has the spell Personality written on it. |
Scroll of Barkskin |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Barkskin (Matter Magic 7) This scroll has the spell Barkskin written on it. |
Scroll of Flame Blade |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Flame Blade (Matter Magic 7) This scroll has the spell Flame Blade written on it. |
Scroll of Silence |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Silence (High Magic 7) This scroll has the spell Silence written on it. |
Scroll of Remove Paralysis |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Remove Paralysis (Life Magic 7) This scroll has the spell Remove Paralysis written on it. |
Scroll of Calm Emotions |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Calm Emotions (High Magic 7) This scroll has the spell Calm Emotions written on it. |
Scroll of Intelligence |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Intelligence (Life Magic 7) This scroll has the spell Intelligence written on it. |
Scroll of Lesser Restoration |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Lesser Restoration (High Magic 7) This scroll has the spell Lesser Restoration written on it. |
Scroll of Knock |
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Type: Scroll Value: 200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 7 to inscribe. Spell: Knock (Matter Magic 7) This scroll has the spell Knock written on it. |
Scroll of Energy Bolt |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Energy Bolt (Energy Magic 12) This scroll has the spell Energy Bolt written on it. |
Scroll of Energy Burst |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Energy Burst (Energy Magic 12) This scroll has the spell Energy Burst written on it. |
Scroll of Searing Light |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Searing Light (Energy Magic 12) This scroll has the spell Searing Light written on it. |
Scroll of Haste |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Haste (Matter Magic 12) This scroll has the spell Haste written on it. |
Scroll of Greater Magic Dagger |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Greater Magic Dagger (Matter Magic 12) This scroll has the spell Greater Magic Dagger written on it. |
Scroll of Greater Magic Quarterstaff |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Greater Magic Quarterstaff (Matter Magic 12) This scroll has the spell Greater Magic Quarterstaff written on it. |
Scroll of Greater Magic Warhammer |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Greater Magic Warhammer (Matter Magic 12) This scroll has the spell Greater Magic Warhammer written on it. |
Scroll of Greater Magic Shortbow |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Greater Magic Shortbow (Matter Magic 12) This scroll has the spell Greater Magic Shortbow written on it. |
Scroll of Slow |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Slow (Matter Magic 12) This scroll has the spell Slow written on it. |
Scroll of Magic Leather Armor |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Magic Leather Armor (Matter Magic 12) This scroll has the spell Magic Leather Armor written on it. |
Scroll of Magic Platemail Armor |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Magic Platemail Armor (Matter Magic 12) This scroll has the spell Magic Platemail Armor written on it. |
Scroll of Cure Serious Wounds |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Cure Serious Wounds (Matter Magic 12) This scroll has the spell Cure Serious Wounds written on it. |
Scroll of Invisibility Sphere |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Invisibility Sphere (Spirit Magic 12) This scroll has the spell Invisibility Sphere written on it. |
Scroll of Dispel Blessing |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Dispel Blessing (High Magic 12) This scroll has the spell Dispel Blessing written on it. |
Scroll of Life Force |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Life Force (Life Magic 12) This scroll has the spell Life Force written on it. |
Scroll of Hold Person |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Hold Person (Life Magic 12) This scroll has the spell Hold Person written on it. |
Scroll of Heroism |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Heroism (Life Magic 12) This scroll has the spell Heroism written on it. |
Scroll of Deep Sleep |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Deep Sleep (Life Magic 12) This scroll has the spell Deep Sleep written on it. |
Scroll of Purge Illusions |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Purge Illusions (Cosmic Magic 12) This scroll has the spell Purge Illusions written on it. |
Scroll of Dimension Door |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Dimension Door (Cosmic Magic 12) This scroll has the spell Dimension Door written on it. |
Scroll of Protection From Energy |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Protection From Energy (High Magic 12) This scroll has the spell Protection From Energy written on it. |
Scroll of Summon Surtr II |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Summon Surtr II (Elemental Magic 12) This scroll has the spell Summon Surtr II written on it. |
Scroll of Fire Burst |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Fire Burst (Elemental Magic 12) This scroll has the spell Fire Burst written on it. |
Scroll of Icy Cloud |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Icy Cloud (Elemental Magic 12) This scroll has the spell Icy Cloud written on it. |
Scroll of Magic Circle |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Magic Circle (High Magic 12) This scroll has the spell Magic Circle written on it. |
Scroll of Dispel Curse |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Dispel Curse (High Magic 12) This scroll has the spell Dispel Curse written on it. |
Scroll of Displacement |
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Type: Scroll Value: 400 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 12 to inscribe. Spell: Displacement (Spirit Magic 12) This scroll has the spell Displacement written on it. |
Scroll of Confusion |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Confusion (Life Magic 17) This scroll has the spell Confusion written on it. |
Scroll of Lesser Magic Globe |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Lesser Magic Globe (High Magic 17) This scroll has the spell Lesser Magic Globe written on it. |
Scroll of Freedom of Movement |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Freedom of Movement (High Magic 17) This scroll has the spell Freedom of Movement written on it. |
Scroll of Charm Monster |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Charm Monster (Life Magic 17) This scroll has the spell Charm Monster written on it. |
Scroll of Deafening Shout |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Deafening Shout (Energy Magic 17) This scroll has the spell Deafening Shout written on it. |
Scroll of Restoration |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Restoration (High Magic 17) This scroll has the spell Restoration written on it. |
Scroll of Ice Storm |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Ice Storm (Elemental Magic 17) This scroll has the spell Ice Storm written on it. |
Scroll of Summon Norn II |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Summon Norn II (Elemental Magic 17) This scroll has the spell Summon Norn II written on it. |
Scroll of Greater Invisibility |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Greater Invisibility (Spirit Magic 17) This scroll has the spell Greater Invisibility written on it. |
Scroll of Shadow |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Shadow (Spirit Magic 17) This scroll has the spell Shadow written on it. |
Scroll of Earth Shield |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Earth Shield (Elemental Magic 17) This scroll has the spell Earth Shield written on it. |
Scroll of Bind Lesser Jotun |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Bind Lesser Jotun (Cosmic Magic 17) This scroll has the spell Bind Lesser Jotun written on it. |
Scroll of Magic Eye |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Magic Eye (Cosmic Magic 17) This scroll has the spell Magic Eye written on it. |
Scroll of Repulse |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Repulse (Cosmic Magic 17) This scroll has the spell Repulse written on it. |
Scroll of Despair |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Despair (Life Magic 17) This scroll has the spell Despair written on it. |
Scroll of Mageskin |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Mageskin (High Magic 17) This scroll has the spell Mageskin written on it. |
Scroll of Cure Critical Wounds |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Cure Critical Wounds (Matter Magic 17) This scroll has the spell Cure Critical Wounds written on it. |
Scroll of Panic |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Panic (Spirit Magic 17) This scroll has the spell Panic written on it. |
Scroll of Energize Self |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Energize Self (Energy Magic 17) This scroll has the spell Energize Self written on it. |
Scroll of Rainbow Pattern |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Rainbow Pattern (Spirit Magic 17) This scroll has the spell Rainbow Pattern written on it. |
Scroll of Explosion |
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Type: Scroll Value: 800 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 17 to inscribe. Spell: Explosion (Energy Magic 17) This scroll has the spell Explosion written on it. |
Scroll of Symbol of Sleep |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Symbol of Sleep (Life Magic 22) This scroll has the spell Symbol of Sleep written on it. |
Scroll of Breath of Life |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Breath of Life (Life Magic 22) This scroll has the spell Breath of Life written on it. |
Scroll of Spell Resistance |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Spell Resistance (High Magic 22) This scroll has the spell Spell Resistance written on it. |
Scroll of Prying Eyes |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Prying Eyes (Cosmic Magic 22) This scroll has the spell Prying Eyes written on it. |
Scroll of Teleport |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Teleport (Cosmic Magic 22) This scroll has the spell Teleport written on it. |
Scroll of Dismissal |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Dismissal (High Magic 22) This scroll has the spell Dismissal written on it. |
Scroll of Break Enchantment |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Break Enchantment (High Magic 22) This scroll has the spell Break Enchantment written on it. |
Scroll of Shadow Strike |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Shadow Strike (Spirit Magic 22) This scroll has the spell Shadow Strike written on it. |
Scroll of Nightmare |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Nightmare (Spirit Magic 22) This scroll has the spell Nightmare written on it. |
Scroll of Energy Strike |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Energy Strike (Energy Magic 22) This scroll has the spell Energy Strike written on it. |
Scroll of Raise Dead |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Raise Dead (Life Magic 22) This scroll has the spell Raise Dead written on it. |
Scroll of Eruption |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Eruption (Energy Magic 22) This scroll has the spell Eruption written on it. |
Scroll of Increase Density |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Increase Density (Matter Magic 22) This scroll has the spell Increase Density written on it. |
Scroll of Hammer of Disruption |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Hammer of Disruption (Matter Magic 22) This scroll has the spell Hammer of Disruption written on it. |
Scroll of Mass Cure Light Wounds |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Mass Cure Light Wounds (Matter Magic 22) This scroll has the spell Mass Cure Light Wounds written on it. |
Scroll of Feeblemind |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Feeblemind (Life Magic 22) This scroll has the spell Feeblemind written on it. |
Scroll of Poison Cloud |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Poison Cloud (Elemental Magic 22) This scroll has the spell Poison Cloud written on it. |
Scroll of Summon Surtr III |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Summon Surtr III (Elemental Magic 22) This scroll has the spell Summon Surtr III written on it. |
Scroll of Dominate Person |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Dominate Person (Life Magic 22) This scroll has the spell Dominate Person written on it. |
Scroll of Hold Monster |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Hold Monster (Life Magic 22) This scroll has the spell Hold Monster written on it. |
Scroll of Mind Fog |
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Type: Scroll Value: 1131 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 22 to inscribe. Spell: Mind Fog (Life Magic 22) This scroll has the spell Mind Fog written on it. |
Scroll of Magic Globe |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Magic Globe (High Magic 27) This scroll has the spell Magic Globe written on it. |
Scroll of Greater Dispel Curse |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Greater Dispel Curse (High Magic 27) This scroll has the spell Greater Dispel Curse written on it. |
Scroll of Mass Agility |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Agility (Life Magic 27) This scroll has the spell Mass Agility written on it. |
Scroll of Symbol of Fear |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Symbol of Fear (Spirit Magic 27) This scroll has the spell Symbol of Fear written on it. |
Scroll of Mass Personality |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Personality (Life Magic 27) This scroll has the spell Mass Personality written on it. |
Scroll of Shadow Walk |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Shadow Walk (Spirit Magic 27) This scroll has the spell Shadow Walk written on it. |
Scroll of Mass Durability |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Durability (Life Magic 27) This scroll has the spell Mass Durability written on it. |
Scroll of Poison Fog |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Poison Fog (Elemental Magic 27) This scroll has the spell Poison Fog written on it. |
Scroll of Summon Norn III |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Summon Norn III (Elemental Magic 27) This scroll has the spell Summon Norn III written on it. |
Scroll of Symbol of Persuasion |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Symbol of Persuasion (Life Magic 27) This scroll has the spell Symbol of Persuasion written on it. |
Scroll of Great Heroism |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Great Heroism (Life Magic 27) This scroll has the spell Great Heroism written on it. |
Scroll of Mass Repulse |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Repulse (Cosmic Magic 27) This scroll has the spell Mass Repulse written on it. |
Scroll of Bind Jotun |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Bind Jotun (Cosmic Magic 27) This scroll has the spell Bind Jotun written on it. |
Scroll of Mass Intelligence |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Intelligence (Life Magic 27) This scroll has the spell Mass Intelligence written on it. |
Scroll of Lightning |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Lightning (Energy Magic 27) This scroll has the spell Lightning written on it. |
Scroll of Greater Dispel Blessing |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Greater Dispel Blessing (High Magic 27) This scroll has the spell Greater Dispel Blessing written on it. |
Scroll of Warrior Transformation |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Warrior Transformation (Matter Magic 27) This scroll has the spell Warrior Transformation written on it. |
Scroll of Disintegrate |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Disintegrate (Matter Magic 27) This scroll has the spell Disintegrate written on it. |
Scroll of Heal |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Heal (Matter Magic 27) This scroll has the spell Heal written on it. |
Scroll of Mass Cure Moderate Wounds |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Cure Moderate Wounds (Matter Magic 27) This scroll has the spell Mass Cure Moderate Wounds written on it. |
Scroll of Mass Strength |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Mass Strength (Life Magic 27) This scroll has the spell Mass Strength written on it. |
Scroll of Reverse Energy |
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Type: Scroll Value: 1600 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 27 to inscribe. Spell: Reverse Energy (Energy Magic 27) This scroll has the spell Reverse Energy written on it. |
Scroll of Limited Wish: Health |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Limited Wish: Health (High Magic 32) This scroll has the spell Limited Wish: Health written on it. |
Scroll of Limited Wish: Power |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Limited Wish: Power (High Magic 32) This scroll has the spell Limited Wish: Power written on it. |
Scroll of Limited Wish: Ally |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Limited Wish: Ally (High Magic 32) This scroll has the spell Limited Wish: Ally written on it. |
Scroll of Summon Surtr IV |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Summon Surtr IV (Elemental Magic 32) This scroll has the spell Summon Surtr IV written on it. |
Scroll of Sunbeam |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Sunbeam (Energy Magic 32) This scroll has the spell Sunbeam written on it. |
Scroll of Divine Outburst |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Divine Outburst (Energy Magic 32) This scroll has the spell Divine Outburst written on it. |
Scroll of Insanity |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Insanity (Life Magic 32) This scroll has the spell Insanity written on it. |
Scroll of Mass Invisibility |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Mass Invisibility (Spirit Magic 32) This scroll has the spell Mass Invisibility written on it. |
Scroll of Greater Shadow |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Greater Shadow (Spirit Magic 32) This scroll has the spell Greater Shadow written on it. |
Scroll of Power Word Halt |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Power Word Halt (Life Magic 32) This scroll has the spell Power Word Halt written on it. |
Scroll of Incorporeal Body |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Incorporeal Body (Matter Magic 32) This scroll has the spell Incorporeal Body written on it. |
Scroll of Mass Cure Serious Wounds |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Mass Cure Serious Wounds (Matter Magic 32) This scroll has the spell Mass Cure Serious Wounds written on it. |
Scroll of Resurrection |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Resurrection (Life Magic 32) This scroll has the spell Resurrection written on it. |
Scroll of Mass Hold Person |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Mass Hold Person (Life Magic 32) This scroll has the spell Mass Hold Person written on it. |
Scroll of Word of Recall |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Word of Recall (Cosmic Magic 32) This scroll has the spell Word of Recall written on it. |
Scroll of Arcane Eye |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Arcane Eye (Cosmic Magic 32) This scroll has the spell Arcane Eye written on it. |
Scroll of Wizard's Sword |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Wizard's Sword (Cosmic Magic 32) This scroll has the spell Wizard's Sword written on it. |
Scroll of Greater Restoration |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Greater Restoration (High Magic 32) This scroll has the spell Greater Restoration written on it. |
Scroll of Banishment |
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Type: Scroll Value: 2262 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 32 to inscribe. Spell: Banishment (High Magic 32) This scroll has the spell Banishment written on it. |
Scroll of Mass Charm Monster |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Mass Charm Monster (Life Magic 37) This scroll has the spell Mass Charm Monster written on it. |
Scroll of Mass Cure Critical Wounds |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Mass Cure Critical Wounds (Matter Magic 37) This scroll has the spell Mass Cure Critical Wounds written on it. |
Scroll of Energy Storm |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Energy Storm (Energy Magic 37) This scroll has the spell Energy Storm written on it. |
Scroll of Summon Norn IV |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Summon Norn IV (Elemental Magic 37) This scroll has the spell Summon Norn IV written on it. |
Scroll of Shadow Storm |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Shadow Storm (Spirit Magic 37) This scroll has the spell Shadow Storm written on it. |
Scroll of Bind Greater Jotun |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Bind Greater Jotun (Cosmic Magic 37) This scroll has the spell Bind Greater Jotun written on it. |
Scroll of Greater Arcane Eye |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Greater Arcane Eye (Cosmic Magic 37) This scroll has the spell Greater Arcane Eye written on it. |
Scroll of Power Word Stun |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Power Word Stun (Life Magic 37) This scroll has the spell Power Word Stun written on it. |
Scroll of Symbol of Insanity |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Symbol of Insanity (Life Magic 37) This scroll has the spell Symbol of Insanity written on it. |
Scroll of Iron Body |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Iron Body (Matter Magic 37) This scroll has the spell Iron Body written on it. |
Scroll of Fiery Cloud |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Fiery Cloud (Elemental Magic 37) This scroll has the spell Fiery Cloud written on it. |
Scroll of Protection from Spells |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Protection from Spells (High Magic 37) This scroll has the spell Protection from Spells written on it. |
Scroll of Scintillating Pattern |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Scintillating Pattern (Spirit Magic 37) This scroll has the spell Scintillating Pattern written on it. |
Scroll of Aura of Magic |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Aura of Magic (High Magic 37) This scroll has the spell Aura of Magic written on it. |
Scroll of Overwhelming Shout |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Overwhelming Shout (Energy Magic 37) This scroll has the spell Overwhelming Shout written on it. |
Scroll of Sunburst |
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Type: Scroll Value: 3200 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 37 to inscribe. Spell: Sunburst (Energy Magic 37) This scroll has the spell Sunburst written on it. |
Scroll of Wish: Power |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Wish: Power (High Magic 42) This scroll has the spell Wish: Power written on it. |
Scroll of Wish: Ally |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Wish: Ally (High Magic 42) This scroll has the spell Wish: Ally written on it. |
Scroll of Gate |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Gate (Cosmic Magic 42) This scroll has the spell Gate written on it. |
Scroll of Dominate Monster |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Dominate Monster (Life Magic 42) This scroll has the spell Dominate Monster written on it. |
Scroll of Mass Hold Monster |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Mass Hold Monster (Life Magic 42) This scroll has the spell Mass Hold Monster written on it. |
Scroll of Power Word Kill |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Power Word Kill (Life Magic 42) This scroll has the spell Power Word Kill written on it. |
Scroll of Mass Heal |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Mass Heal (Matter Magic 42) This scroll has the spell Mass Heal written on it. |
Scroll of Meteor Swarm |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Meteor Swarm (Energy Magic 42) This scroll has the spell Meteor Swarm written on it. |
Scroll of Summon Surtr V |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Summon Surtr V (Elemental Magic 42) This scroll has the spell Summon Surtr V written on it. |
Scroll of Nightshade |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Nightshade (Spirit Magic 42) This scroll has the spell Nightshade written on it. |
Scroll of Wish: Health |
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Type: Scroll Value: 4525 Weight: 0 Requires: Arcane Magic to inscribe. Requires: Base Spellcaster Bonus 42 to inscribe. Spell: Wish: Health (High Magic 42) This scroll has the spell Wish: Health written on it. |
Wand of Virtue |
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Type: Wand Value: 375 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 0 to use. Spell Attack: Virtue Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 50 seconds Effect on Save: none This wand is imbued with the power of the spell Virtue. |
Wand of Ray of Frost |
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Type: Wand Value: 375 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 0 to use. Spell Attack: Ray of Frost Range: 100 feet Attribute: Intelligence Effect: Damage: 1-15 hit points This wand is imbued with the power of the spell Ray of Frost. |
Wand of Daze |
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Type: Wand Value: 375 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 0 to use. Spell Attack: Daze Range: 100 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Affects: Civilized, Savage Effect: Status: Held Duration: 10 seconds Effect on Save: none This wand is imbued with the power of the spell Daze. |
Wand of Flare |
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Type: Wand Value: 375 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 0 to use. Spell Attack: Flare Range: 100 feet Save: Fortitude Attribute: Intelligence Effect: Inflicts a penalty to statistics:
Duration: 50 seconds Effect on Save: none This wand is imbued with the power of the spell Flare. |
Wand of Cure Light Wounds |
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Type: Wand Value: 750 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 2 to use. Spell Attack: Cure Light Wounds Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Heal: 1-40 + 5 hit points Cost: 1 Recovery This wand is imbued with the power of the spell Cure Light Wounds. |
Wand of Charm Person |
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Type: Wand Value: 750 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 2 to use. Spell Attack: Charm Person Range: 100 feet Save: Resolve Attribute: Personality Affects: Civilized, Savage Effect: Status: Charmed Duration: 1 hours Effect on Save: none This wand is imbued with the power of the spell Charm Person. |
Wand of Magic Missile |
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Type: Wand Value: 750 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 2 to use. Spell Attack: Magic Missile Range: 100 feet Attribute: Intelligence Effect: Damage: 1-20 + 5 hit points This wand is imbued with the power of the spell Magic Missile. |
Wand of Color Spray |
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Type: Wand Value: 750 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 2 to use. Spell Attack: Color Spray Range: 25 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Duration: 20 seconds Status: Held Duration: 10 seconds Effect on Save: none This wand is imbued with the power of the spell Color Spray. |
Wand of Doom |
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Type: Wand Value: 750 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 2 to use. Spell Attack: Doom Range: 100 feet Save: Resolve Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: 1 minutes Effect on Save: none This wand is imbued with the power of the spell Doom. |
Wand of Remove Paralysis |
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Type: Wand Value: 6000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 7 to use. Spell Attack: Remove Paralysis Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Removes: Held Removes: Immobile Effect on Save: none This wand is imbued with the power of the spell Remove Paralysis. |
Wand of Cure Moderate Wounds |
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Type: Wand Value: 6000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 7 to use. Spell Attack: Cure Moderate Wounds Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Heal: 1-80 + 15 hit points Cost: 1 Recovery This wand is imbued with the power of the spell Cure Moderate Wounds. |
Wand of Command Undead |
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Type: Wand Value: 6000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 7 to use. Spell Attack: Command Undead Range: 100 feet Save: Resolve Attribute: Personality Affects: Undead Effect: Status: Charmed Duration: 1 hours Effect on Save: none This wand is imbued with the power of the spell Command Undead. |
Wand of Scare |
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Type: Wand Value: 6000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 7 to use. Spell Attack: Scare Range: 100 feet Save: Resolve Immune: Resolve greater than 16 Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: 30 seconds Status: Fear Duration: 30 seconds Effect on Save: Inflicts a penalty to statistics:
Duration: 10 seconds This wand is imbued with the power of the spell Scare. |
Wand of Sound Burst |
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Type: Wand Value: 6000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 7 to use. Spell Attack: Sound Burst Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-40 hit points Status: Held Duration: 10 seconds Effect on Save: Damage: 1-40 hit points This wand is imbued with the power of the spell Sound Burst. |
Wand of Energy Bolt |
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Type: Wand Value: 12000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 12 to use. Spell Attack: Energy Bolt Range: 100 feet Save: Escape Attribute: Intelligence Effect: Damage: 1-150 hit points Effect on Save: Damage: 1-75 hit points This wand is imbued with the power of the spell Energy Bolt. |
Wand of Cure Serious Wounds |
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Type: Wand Value: 12000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 12 to use. Spell Attack: Cure Serious Wounds Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Heal: 1-120 + 25 hit points Cost: 1 Recovery This wand is imbued with the power of the spell Cure Serious Wounds. |
Wand of Dimension Door |
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Type: Wand Value: 12000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 12 to use. Spell Attack: Dimension Door Range: 100 feet Attribute: Personality Effect: Teleport: Caster This wand is imbued with the power of the spell Dimension Door. |
Wand of Hold Person |
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Type: Wand Value: 12000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 12 to use. Spell Attack: Hold Person Range: 100 feet Save: Resolve Attribute: Personality Affects: Civilized, Savage Effect: Status: Held Duration: 50 seconds Effect on Save: none This wand is imbued with the power of the spell Hold Person. |
Wand of Halt Undead |
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Type: Wand Value: 12000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 12 to use. Spell Attack: Halt Undead Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Affects: Undead Effect: Status: Immobile Duration: 50 seconds Effect on Save: none This wand is imbued with the power of the spell Halt Undead. |
Wand of Fire Burst |
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Type: Wand Value: 12000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 12 to use. Spell Attack: Fire Burst Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-300 hit points Effect on Save: Damage: 1-150 hit points This wand is imbued with the power of the spell Fire Burst. |
Wand of Repulse |
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Type: Wand Value: 24000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 17 to use. Spell Attack: Repulse Range: 25 feet Save: Resolve Attribute: Personality Effect: Repulses: Enemy Effect on Save: none This wand is imbued with the power of the spell Repulse. |
Wand of Cure Critical Wounds |
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Type: Wand Value: 24000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 17 to use. Spell Attack: Cure Critical Wounds Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Heal: 1-120 + 35 hit points Cost: 1 Recovery This wand is imbued with the power of the spell Cure Critical Wounds. |
Wand of Ice Storm |
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Type: Wand Value: 24000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 17 to use. Spell Attack: Ice Storm Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-150 hit points Inflicts a penalty to statistics:
Duration: 1 minutes 10 seconds Effect on Save: none This wand is imbued with the power of the spell Ice Storm. |
Wand of Rainbow Pattern |
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Type: Wand Value: 24000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 17 to use. Spell Attack: Rainbow Pattern Range: 25 feet Save: Resolve Immune: Resolve greater than 23 Attribute: Personality Affects: Multiple creatures Effect: Status: Charmed Duration: 1 minutes 10 seconds Effect on Save: none This wand is imbued with the power of the spell Rainbow Pattern. |
Wand of Charm Monster |
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Type: Wand Value: 24000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 17 to use. Spell Attack: Charm Monster Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Charmed Duration: 1 hours Effect on Save: none This wand is imbued with the power of the spell Charm Monster. |
Wand of Explosion |
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Type: Wand Value: 24000 Weight: 0 Has a 5% chance of burning out on use. Requires: Wands 17 to use. Spell Attack: Explosion Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-70 hit points Inflicts a penalty to statistics:
Duration: 20 seconds Effect on Save: Damage: 1-35 hit points This wand is imbued with the power of the spell Explosion. |
Disrupt Undead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 100 feet Attack: Touch required Attribute: Personality Affects: Undead Effect: Damage: 1-30 hit points Disrupt Undead launches a ray of positive energy at a target, dealing damage to one undead enemy. |
Inflict Light Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Immune: Undead Effect: Base Damage: 1-40 + 5 hit points (at Spell Bonus 12) Max Damage: 1-40 + 25 hit points (at Spell Bonus 22) Effect on Save: Base Damage: 1-20 + 2 hit points (at Spell Bonus 12) Max Damage: 1-20 + 12 hit points (at Spell Bonus 22) Inflict Light Wounds channels negative energy, causing a small amount of damage to the target. |
Doom |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Save: Resolve Attribute: Personality Effect: Inflicts a penalty to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Doom fills the target with a feeling of dread, shaking his will. |
Weakness |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Save: Fortitude Attribute: Personality Effect: Inflicts a penalty to statistics:
Max Penalty: - 1-6 - 5 points (at Base Spellcaster Bonus 22) Base Duration: 10 seconds (at Spell Bonus 12) Max Duration: 1 minutes 50 seconds (at Spell Bonus 37) Effect on Save: Inflicts a penalty to statistics:
Max Penalty: -5 points (at Base Spellcaster Bonus 22) Base Duration: 10 seconds (at Spell Bonus 12) Max Duration: 1 minutes 50 seconds (at Spell Bonus 37) Weakness launches a ray at the target, reducing his Strength for a short time. |
Chill Touch |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Attack: Touch required Save: Fortitude Attribute: Personality Immune: Undead Effect: Base Damage: 1-30 hit points (at Spell Bonus 12) Max Damage: 1-150 hit points (at Spell Bonus 22) Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: Base Damage: 1-30 hit points (at Spell Bonus 12) Max Damage: 1-150 hit points (at Spell Bonus 22) Chill Touch disrupts the life energy of one living creature. |
Ghoul Touch |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Attack: Touch required Save: Fortitude Attribute: Personality Immune: Undead Effect: Status: Held Duration: 30 seconds Effect on Save: none Ghoul Touch allows the caster to inflict a ghoul's paralysis on one target, preventing the target from taking any actions for a short time. |
Command Undead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Save: Resolve Attribute: Personality Affects: Undead Effect: Status: Charmed Duration: 1 hours Effect on Save: none Command Undead charms one undead creature, causing him to take no actions. Attacking the creature breaks the charm. |
Inflict Moderate Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Immune: Undead Effect: Base Damage: 1-80 + 15 hit points (at Spell Bonus 17) Max Damage: 1-80 + 55 hit points (at Spell Bonus 37) Effect on Save: Base Damage: 1-40 + 7 hit points (at Spell Bonus 17) Max Damage: 1-40 + 27 hit points (at Spell Bonus 37) Inflict Moderate Wounds channels negative energy, causing some damage to the target. |
Inflict Serious Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Immune: Undead Effect: Base Damage: 1-120 + 25 hit points (at Spell Bonus 22) Max Damage: 1-120 + 75 hit points (at Spell Bonus 47) Effect on Save: Base Damage: 1-60 + 12 hit points (at Spell Bonus 22) Max Damage: 1-60 + 37 hit points (at Spell Bonus 47) Inflict Serious Wounds channels negative energy, causing severe damage to the target. |
Halt Undead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Affects: Undead Effect: Status: Immobile Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Halt Undead renders undead in the area immobile, able to cast spells or attack, but not to move. |
Exhaustion |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Attack: Touch required Save: Fortitude Attribute: Personality Effect: Inflicts a penalty to statistics:
Base Duration: 5 minutes (at Spell Bonus 22) Max Duration: 15 minutes (at Spell Bonus 47) Inflicts a penalty to statistics:
Base Duration: 5 minutes (at Spell Bonus 22) Max Duration: 15 minutes (at Spell Bonus 47) Effect on Save: Inflicts a penalty to statistics:
Base Duration: 5 minutes (at Spell Bonus 22) Max Duration: 15 minutes (at Spell Bonus 47) Exhaustion launches a ray at a target, exhausting him and reducing his Strength, Agility, and movement speed for a few minutes. |
Death Ward |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 7 minutes (at Spell Bonus 27) Max Duration: 17 minutes (at Spell Bonus 52) Effect on Save: none Death Ward grants the target a large bonus to saves against Fortitude effects. |
Poison |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Attack: Touch required Save: Fortitude Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Poison causes a virulent poison to course through the target's veins, causing damage to his Durability. |
Inflict Critical Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Immune: Undead Effect: Base Damage: 1-160 + 35 hit points (at Spell Bonus 27) Max Damage: 1-160 + 95 hit points (at Spell Bonus 57) Effect on Save: Base Damage: 1-80 + 17 hit points (at Spell Bonus 27) Max Damage: 1-80 + 47 hit points (at Spell Bonus 57) Inflict Critical Wounds channels negative energy, causing deadly damage to the target. |
Bestow Curse |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Bestow Curse inflicts the target with a nasty curse, greatly hampering his abilities indefinitely. |
Animate Dead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 100 feet Attribute: Personality Effect: Summon: Skeleton (Level 2) Duration: 1 hours Creature Attitude: Friendly Animate Dead brings unlife to a skeleton, creating a rotting creature who will attack your enemies. The skeleton will last for an hour or until destroyed. |
Waves of Fatigue |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Waves of Fatigue causes ripples of debilitating weariness to project from the caster, giving a penalty to the Strength and Agility of nearby enemies until they rest. |
Symbol of Pain |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Duration: 1 hours Effect on Save: none Symbol of Pain creates a potent magic symbol in the air above the caster, causing nearby enemies to be wracked with pain for one hour, penalizing their ability to attack and cast spells. |
Slay Living |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Immune: Undead Effect: Base Damage: 1-360 + 45 hit points (at Spell Bonus 32) Max Damage: 1-360 + 105 hit points (at Spell Bonus 62) Effect on Save: Base Damage: 1-90 + 45 hit points (at Spell Bonus 32) Max Damage: 1-90 + 105 hit points (at Spell Bonus 62) Slay Living launches a black bolt at a living target that, if it strikes, attempts to instantly slay that creature. |
Mass Inflict Light Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Immune: Undead Effect: Base Damage: 1-40 + 45 hit points (at Spell Bonus 32) Max Damage: 1-40 + 125 hit points (at Spell Bonus 72) Effect on Save: Base Damage: 1-20 + 22 hit points (at Spell Bonus 32) Max Damage: 1-20 + 62 hit points (at Spell Bonus 72) Mass Inflict Light Wounds channels negative energy, causing a small amount of damage to all enemies in the area. |
Circle of Death |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Immune: Fortitude greater than 18 Attribute: Personality Affects: Multiple creatures Immune: Undead Effect: Damage: 1000 hit points Effect on Save: none Circle of Death projects a wave of black disaster out from the caster, instantly slaying living creatures of low Fortitude. |
Create Undead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Personality Effect: Summon: Skeleton Warrior (Level 6) Duration: 1 hours Creature Attitude: Friendly Create Undead summons a Skeleton Warrior, who will attack the enemies of the caster until the spell expires. |
Mass Inflict Moderate Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Immune: Undead Effect: Base Damage: 1-80 + 55 hit points (at Spell Bonus 37) Max Damage: 1-80 + 155 hit points (at Spell Bonus 87) Effect on Save: Base Damage: 1-40 + 27 hit points (at Spell Bonus 37) Max Damage: 1-40 + 77 hit points (at Spell Bonus 87) Mass Inflict Moderate Wounds channels negative energy, causing some damage to all enemies in the area. |
Harm |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Immune: Undead Effect: Base Damage: 550 hit points (at Spell Bonus 37) Max Damage: 950 hit points (at Spell Bonus 57) Effect on Save: Base Damage: 275 hit points (at Spell Bonus 37) Max Damage: 475 hit points (at Spell Bonus 57) Harm charges the touched target with negative energy, dealing significant damage. |
Lay to Rest |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Resolve Immune: Resolve greater than 18 Attribute: Personality Affects: Multiple creatures Affects: Undead Effect: Damage: 1000 hit points Effect on Save: none Lay to Rest projects a wave of white peace out from the caster, instantly returning undead creatures of low Resolve to peaceful death. |
Biting Curse |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Status: Fear Duration: 20 seconds Inflicts a penalty to statistics:
Duration: 1 hours Effect on Save: none Biting Curse invokes waves of sickening energy from the caster, inflicting fear and disease on nearby enemies. |
Mass Inflict Serious Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Immune: Undead Effect: Base Damage: 1-120 + 65 hit points (at Spell Bonus 42) Max Damage: 1-120 + 165 hit points (at Spell Bonus 92) Effect on Save: Base Damage: 1-60 + 32 hit points (at Spell Bonus 42) Max Damage: 1-60 + 82 hit points (at Spell Bonus 92) Mass Inflict Serious Wounds channels negative energy, causing severe damage to all enemies in the area. |
Destruction |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Fortitude Attribute: Personality Effect: Base Damage: 650 hit points (at Spell Bonus 42) Max Damage: 1250 hit points (at Spell Bonus 72) Effect on Save: Damage: 1-300 hit points Destruction instantly reduces the target to dust and ash, dealing a large amount of damage. |
Symbol of Weakness |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Symbol of Weakness creates a potent magic symbol in the air above the caster, causing nearby enemies to rendered weak and helpless, with a large penalty to Strength until the target rests. |
Finger of Death |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Fortitude Attribute: Personality Immune: Undead Effect: Base Damage: 650 hit points (at Spell Bonus 42) Max Damage: 1250 hit points (at Spell Bonus 72) Effect on Save: Base Damage: 1-90 + 65 hit points (at Spell Bonus 42) Max Damage: 1-90 + 125 hit points (at Spell Bonus 72) Finger of Death clutches at the heart of the target with an icy grasp, causing great damage. |
Control Undead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 25 feet Save: Resolve Immune: Resolve greater than 30 Attribute: Personality Affects: Multiple creatures Affects: Undead Effect: Status: Dominated Base Duration: 13 minutes (at Spell Bonus 42) Max Duration: 23 minutes (at Spell Bonus 67) Effect on Save: none Control Undead emanates a powerful wave of will from the caster, dominating weak-willed nearby undead, which causes them to attack their allies until the spell expires. |
Waves of Exhaustion |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Waves of Fatigue causes ripples of devastating weariness to project from the caster, giving a large penalty to the Strength, Agility, and movement speed of nearby enemies until they rest. |
Mass Inflict Critical Wounds |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Immune: Undead Effect: Base Damage: 1-160 + 75 hit points (at Spell Bonus 47) Max Damage: 1-160 + 195 hit points (at Spell Bonus 107) Effect on Save: Base Damage: 1-80 + 37 hit points (at Spell Bonus 47) Max Damage: 1-80 + 97 hit points (at Spell Bonus 107) Mass Inflict Critical Wounds channels negative energy, causing deadly damage to all enemies in the area. |
Symbol of Death |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 25 feet Save: Fortitude Immune: Fortitude greater than 30 Attribute: Personality Affects: Multiple creatures Effect: Damage: 1000 hit points Effect on Save: none Symbol of Death sketches a vile symbol in the air above the caster, striking dead nearby weak enemies instantly. |
Create Greater Undead |
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Type: Spell Skill: Void Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Attribute: Personality Effect: Summon: Skeleton King (Level 11) Duration: 1 hours Creature Attitude: Friendly Create Greater Undead summons a Skeleton King, who will attack the enemies of the caster until the spell expires. |
Virtue |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 50 seconds Effect on Save: none Virtue gives the target a bonus to defense for a brief time. |
Magic Quarterstaff | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Attribute: Intelligence Effect: Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Create Item:
Magic Quarterstaff summons a quarterstaff that the caster can use for a brief time. |
Magic Dagger | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Attribute: Intelligence Effect: Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Create Item:
Magic Dagger summons a dagger that the caster can use for a brief time. |
Magic Warhammer | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Attribute: Intelligence Effect: Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Create Item:
Magic Warhammer summons a warhammer that the caster can use for a brief time. |
Cure Light Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Base Heal: 1-40 + 5 hit points (at Spell Bonus 12) Max Heal: 1-40 + 25 hit points (at Spell Bonus 22) Cost: 1 Recovery Cure Light Wounds administers light healing, restoring a few hit points to the target. |
Magic Shortbow | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Attribute: Intelligence Effect: Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Create Item:
Magic Shortbow summons a shortbow that the caster can use for a brief time. |
Speed Burst |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Save: Escape Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Speed Burst causes the caster to put on a burst of speed, increasing his movement speed for a short time. |
Cure Moderate Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Base Heal: 1-80 + 15 hit points (at Spell Bonus 17) Max Heal: 1-80 + 55 hit points (at Spell Bonus 37) Cost: 1 Recovery Cure Moderate Wounds administers healing, restoring a moderate amount of hit points to the target. |
Flame Blade | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: Caster only Attribute: Intelligence Effect: Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Create Item:
Flame Blade summons a fiery magic cutlass that blasts enemies with a blast of flame on a successful hit. |
Barkskin |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Max Bonus: 20 points (at Base Spellcaster Bonus 37) Duration: 1 hours Effect on Save: none Barkskin magically toughens the target's skin, granting a bonus to defense for one hour. |
Knock |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Max Bonus: 97 points (at Base Spellcaster Bonus 57) Duration: 10 seconds Effect on Save: none Knock allows the caster to open locked doors, by granting a significant bonus to Locks for the time of one action. |
Greater Magic Warhammer | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Greater Magic Warhammer summons a warhammer that the caster can use for several hours. |
Haste |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Haste causes nearby allies to move and take actions faster, expiring after a short time. The increased speed also grants a bonus to attacks, defense, and escape saves. |
Cure Serious Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Base Heal: 1-120 + 25 hit points (at Spell Bonus 22) Max Heal: 1-120 + 75 hit points (at Spell Bonus 47) Cost: 1 Recovery Cure Serious Wounds administers powerful healing, restoring a significant amount of hit points to the target. |
Magic Platemail Armor | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Magic Platemail Armor summons a suit of platemail armor that the caster can use for several hours. |
Magic Leather Armor | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Magic Leather Armor summons a suit of leather armor that the caster can use for several hours. |
Slow |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Haste causes nearby enemies to move and take actions slower, expiring after a short time. The decreased speed also inflicts a penalty on attacks, defense, and escape saves. |
Greater Magic Shortbow | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Greater Magic Shortbow summons a shortbow that the caster can use for several hours. |
Greater Magic Quarterstaff | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Greater Magic Quarterstaff summons a quarterstaff that the caster can use for several hours. |
Greater Magic Dagger | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Greater Magic Dagger summons a dagger that the caster can use for several hours. |
Cure Critical Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Base Heal: 1-120 + 35 hit points (at Spell Bonus 27) Max Heal: 1-120 + 95 hit points (at Spell Bonus 57) Cost: 1 Recovery Cure Critical Wounds administers mighty healing, restoring a great amount of hit points to the target. |
Mass Cure Light Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Attribute: Intelligence Affects: Multiple creatures Immune: Undead Effect: Base Heal: 1-40 + 45 hit points (at Spell Bonus 32) Max Heal: 1-40 + 125 hit points (at Spell Bonus 72) Cost: 1 Recovery Mass Cure Light Wounds administers light healing, restoring a few hit points to nearby allies. |
Increase Density |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Grants a bonus to statistics:
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Inflicts a penalty to statistics:
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Effect on Save: none Increase Density doubles the density of the caster, giving a bonus to Strength, Durability, damage, and defense, but a penalty to Agility. |
Hammer of Disruption | ||
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: Caster only Attribute: Intelligence Effect: Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Create Item:
Hammer of Disruption summons a magic hammer that disrupts undead creatures, sometimes instantly destroying them. |
Heal |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Attribute: Intelligence Immune: Undead Effect: Base Heal: 550 hit points (at Spell Bonus 37) Max Heal: 950 hit points (at Spell Bonus 57) Cost: 1 Recovery Removes: Confused Dispels: Multiple Penalty Effects Dispels: Fortitude Effects Heal permits the caster to lay hands on the target, healing significant damage and negative effects. |
Mass Cure Moderate Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Intelligence Affects: Multiple creatures Immune: Undead Effect: Base Heal: 1-80 + 55 hit points (at Spell Bonus 37) Max Heal: 1-80 + 155 hit points (at Spell Bonus 87) Cost: 1 Recovery Mass Cure Moderate Wounds administers healing, restoring some hit points to nearby allies. |
Warrior Transformation |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Grants a bonus to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Grants a bonus to statistics:
Max Bonus: 47 points (at Base Spellcaster Bonus 57) Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Inflicts a penalty to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Effect on Save: none Warrior Transformation alters the caster to become a powerful warrior, but greatly hinders his spellcasting abilities. |
Disintegrate |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Attribute: Intelligence Effect: Base Damage: 1-660 hit points (at Spell Bonus 37) Max Damage: 1-1160 hit points (at Spell Bonus 57) Effect on Save: Damage: 1-150 hit points Disintegrate sends a thin blue ray at the target, instantly disintegrating the target. |
Mass Cure Serious Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Intelligence Affects: Multiple creatures Immune: Undead Effect: Base Heal: 1-120 + 65 hit points (at Spell Bonus 42) Max Heal: 1-120 + 165 hit points (at Spell Bonus 92) Cost: 1 Recovery Mass Cure Serious Wounds administers healing, healing significant damage from nearby allies. |
Incorporeal Body |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Inflicts a penalty to statistics:
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Effect on Save: none Incorporeal Body renders the body of the caster incorporeal, greatly increasing his Stealth and defense, but greatly hindering his damage. |
Iron Body |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 15 minutes (at Spell Bonus 47) Max Duration: 25 minutes (at Spell Bonus 72) Grants a bonus to statistics:
Base Duration: 15 minutes (at Spell Bonus 47) Max Duration: 25 minutes (at Spell Bonus 72) Inflicts a penalty to statistics:
Base Duration: 15 minutes (at Spell Bonus 47) Max Duration: 25 minutes (at Spell Bonus 72) Inflicts a penalty to statistics:
Base Duration: 15 minutes (at Spell Bonus 47) Max Duration: 25 minutes (at Spell Bonus 72) Effect on Save: none Iron Body turns the body of the caster solid iron for a few minutes, making him very strong and tough, but also very slow. |
Mass Cure Critical Wounds |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Attribute: Intelligence Affects: Multiple creatures Immune: Undead Effect: Base Heal: 1-160 + 75 hit points (at Spell Bonus 47) Max Heal: 1-160 + 195 hit points (at Spell Bonus 107) Cost: 1 Recovery Mass Cure Serious Wounds administers healing, healing significant damage from nearby allies. |
Mass Heal |
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Type: Spell Skill: Matter Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 25 feet Attribute: Intelligence Affects: Multiple creatures Immune: Undead Effect: Base Heal: 850 hit points (at Spell Bonus 52) Max Heal: 1250 hit points (at Spell Bonus 72) Cost: 1 Recovery Removes: Confused Dispels: Multiple Penalty Effects Dispels: Fortitude Effects Mass Heal affects all allies nearby the caster, healing massive damage and negative effects. |
Flare |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 100 feet Save: Fortitude Attribute: Intelligence Effect: Inflicts a penalty to statistics:
Duration: 50 seconds Effect on Save: none Flare generates a burst of light in the face of a target creature, hindering its attack abilities for a short time. |
Faerie Fire |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Save: Escape Attribute: Intelligence Effect: Inflicts a penalty to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: Inflicts a penalty to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Faerie Fire outlines the target with a harmless glow that makes the target easier to attack. |
Magic Missile |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Attribute: Intelligence Effect: Base Damage: 1-20 + 5 hit points (at Spell Bonus 12) Max Damage: 1-100 + 25 hit points (at Spell Bonus 32) Magic Missile launches a small projectile that infallibly strikes a target. |
Burst of Flame |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-20 hit points (at Spell Bonus 12) Max Damage: 1-100 hit points (at Spell Bonus 22) Effect on Save: Base Damage: 1-10 hit points (at Spell Bonus 12) Max Damage: 1-50 hit points (at Spell Bonus 22) Burst of Flame generates a blast of fire that strikes all nearby enemies. |
Energy Hammer |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Attribute: Intelligence Effect: Summon: Energy Hammer (Level 3) Base Duration: 30 seconds (at Spell Bonus 17) Max Duration: 2 minutes 10 seconds (at Spell Bonus 42) Creature Attitude: Friendly Energy Hammer summons a magical hammer that attacks enemies of its own volition until the spell expires. The magic hammer is difficult to hit, but doesn't absorb much damage. |
Sound Burst |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-40 hit points Status: Held Duration: 10 seconds Effect on Save: Damage: 1-40 hit points Sound Burst blasts the immediate area with a tremendous boom, damaging and stunning enemies. |
Scorching Ray |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Attack: Touch required Attribute: Intelligence Effect: Base Damage: 1-120 hit points (at Spell Bonus 17) Max Damage: 1-360 hit points (at Spell Bonus 37) Scorching Ray launches a ray of fire at an enemy. |
Energy Burst |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-90 hit points Effect on Save: Damage: 1-45 hit points Energy Burst generates a powerful burst of energy, damaging all nearby enemies. |
Searing Light |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Attribute: Intelligence Affects: Undead Effect: Base Damage: 1-150 hit points (at Spell Bonus 22) Max Damage: 1-300 hit points (at Spell Bonus 32) Searing Light fires a beam of pure, intense light at an undead enemy, severely burning the wasted creature. |
Energy Bolt |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Save: Escape Attribute: Intelligence Effect: Base Damage: 1-150 hit points (at Spell Bonus 22) Max Damage: 1-300 hit points (at Spell Bonus 32) Effect on Save: Base Damage: 1-75 hit points (at Spell Bonus 22) Max Damage: 1-150 hit points (at Spell Bonus 32) Energy Bolt strikes one enemy with a powerful bolt of pure energy. |
Energize Self |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: none Energize Self fills the caster with energy, giving a bonus to Strength and speeding his attacks. |
Deafening Shout |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-150 hit points Status: Held Duration: 20 seconds Effect on Save: Damage: 1-75 hit points Deafening Shout emits a tremendous shout from the caster, damaging and stunning nearby enemies. |
Explosion |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-70 hit points (at Spell Bonus 27) Max Damage: 1-190 hit points (at Spell Bonus 57) Inflicts a penalty to statistics:
Duration: 20 seconds Effect on Save: Base Damage: 1-35 hit points (at Spell Bonus 27) Max Damage: 1-95 hit points (at Spell Bonus 57) Explosion produces a giant blast of energy centered on the caster, damaging and slowing nearby enemies. |
Energy Strike |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Escape Attribute: Intelligence Effect: Base Damage: 1-270 hit points (at Spell Bonus 32) Max Damage: 1-450 hit points (at Spell Bonus 47) Effect on Save: Base Damage: 1-135 hit points (at Spell Bonus 32) Max Damage: 1-225 hit points (at Spell Bonus 47) Energy Strike drops energy from the sky in a vertical pillar, damaging one enemy. |
Eruption |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-270 hit points (at Spell Bonus 32) Max Damage: 1-450 hit points (at Spell Bonus 47) Effect on Save: Base Damage: 1-135 hit points (at Spell Bonus 32) Max Damage: 1-225 hit points (at Spell Bonus 47) Eruption invokes a tremendous blast of energy, damaging nearby enemies. |
Reverse Energy |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-330 hit points (at Spell Bonus 37) Max Damage: 1-450 hit points (at Spell Bonus 47) Status: Immobile Duration: 20 seconds Effect on Save: Base Damage: 1-165 hit points (at Spell Bonus 37) Max Damage: 1-225 hit points (at Spell Bonus 47) Reverse Energy launches rays from the caster, absorbing energy from nearby enemies. Along with causing great damage, this also prevents the targets from moving for a short time. |
Lightning |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-330 hit points (at Spell Bonus 37) Max Damage: 1-450 hit points (at Spell Bonus 47) Effect on Save: Base Damage: 1-165 hit points (at Spell Bonus 37) Max Damage: 1-225 hit points (at Spell Bonus 47) Lightning sends bolts of energy in all directions, damaging enemies in the area. |
Divine Outburst |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Resolve Immune: Resolve greater than 30 Attribute: Intelligence Affects: Multiple creatures Effect: Status: Held Duration: 1 minutes 40 seconds Effect on Save: Status: Held Duration: 10 seconds Divine Outburst blasts enemies in the area with the energy of the Gods, paralyzing weak-willed targets. |
Sunbeam |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Escape Attribute: Intelligence Affects: Undead Effect: Base Damage: 1-390 hit points (at Spell Bonus 42) Max Damage: 1-590 hit points (at Spell Bonus 62) Inflicts a penalty to statistics:
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Effect on Save: Base Damage: 1-195 hit points (at Spell Bonus 42) Max Damage: 1-295 hit points (at Spell Bonus 62) Inflicts a penalty to statistics:
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Sunbeam fires a beam from the caster, bright as the sun itself, fiercly burning the undead target. The target suffers great damage, and finds its movements and actions slowed. |
Overwhelming Shout |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-300 hit points Status: Held Duration: 30 seconds Inflicts a penalty to statistics:
Duration: 1 minutes 40 seconds Effect on Save: Damage: 1-150 hit points Status: Held Duration: 10 seconds Overwhelming Shout fills the area with unrelenting noise, damaging and stunning nearby enemies. |
Energy Storm |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-450 hit points (at Spell Bonus 47) Max Damage: 1-650 hit points (at Spell Bonus 67) Effect on Save: Base Damage: 1-225 hit points (at Spell Bonus 47) Max Damage: 1-325 hit points (at Spell Bonus 67) Energy Storm fills the area with blasts of pure energy, damaging all enemies in the area. |
Sunburst |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Affects: Undead Effect: Base Damage: 1-450 hit points (at Spell Bonus 47) Max Damage: 1-750 hit points (at Spell Bonus 72) Inflicts a penalty to statistics:
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Effect on Save: Base Damage: 1-225 hit points (at Spell Bonus 47) Max Damage: 1-375 hit points (at Spell Bonus 72) Inflicts a penalty to statistics:
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Sunburst explodes into a burst of energy around the caster, bright as the sun itself, fiercely burning undead in the area. Targets suffer great damage, and find their movements and actions slowed. |
Meteor Swarm |
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Type: Spell Skill: Energy Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-255 + 127 hit points (at Spell Bonus 52) Max Damage: 1-375 + 187 hit points (at Spell Bonus 72) Effect on Save: Base Damage: 1-127 + 63 hit points (at Spell Bonus 52) Max Damage: 1-187 + 93 hit points (at Spell Bonus 72) Meteor Swarm causes meteors to fall from the sky, causing devastation and damage to enemies in the area. |
Fatigue |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 100 feet Attack: Touch required Save: Fortitude Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: 30 seconds Effect on Save: none Fatigue inflicts an aura of exhaustion on the target, giving a temporary penalty to Strength and Agility. |
Color Spray |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Duration: 20 seconds Status: Held Duration: 10 seconds Effect on Save: none Color Spray causes a wild display of lights and flashes to emerge from the caster's hands, stunning nearby creatures. |
Fear |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: 20 seconds Status: Fear Duration: 20 seconds Effect on Save: Inflicts a penalty to statistics:
Duration: 10 seconds Fear inflicts a feeling of terror on the target, preventing the target from attacking. |
Hypnotic Pattern |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Affects: Multiple creatures Effect: Status: Charmed Duration: 20 seconds Effect on Save: none Hypnotic Pattern allows the caster to conjure a fascinating pattern of lights and colors. Weak-willed enemies within range are charmed, causing them to take no actions for a short time, unless they are attacked. |
Invisibility |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Invisibility renders the target creature invisible, granting him a large bonus to Stealth for a few minutes. |
Scare |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Save: Resolve Immune: Resolve greater than 16 Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: 30 seconds Status: Fear Duration: 30 seconds Effect on Save: Inflicts a penalty to statistics:
Duration: 10 seconds Scare inflicts a feeling of terror on the target, preventing the target from attacking. |
Blur |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Blur causes the target to blur and shimmer for a few minutes, aiding his defenses and Escape saving throw. |
Displacement |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: Caster only Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Displacement causes the caster to appear 2 feet from his actual location, granting a significant bonus to Defense for a short time. |
Invisibility Sphere |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 5 minutes (at Spell Bonus 22) Max Duration: 15 minutes (at Spell Bonus 47) Effect on Save: none Invisibility Sphere renders nearby allies invisible, granting a large bonus to Stealth for a few minutes. |
Greater Invisibility |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: none Greater Invisibility renders the target creature invisible, granting him a large bonus to Stealth and Defense for a few minutes. |
Rainbow Pattern |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Immune: Resolve greater than 23 Attribute: Personality Affects: Multiple creatures Effect: Status: Charmed Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: none Rainbow Pattern generates a wild pattern of shimmering, looping colors, causing targets of a less than strong Resolve to be charmed for a short time. Charmed targets take no actions, but the effect is broken if the charmed creature is attacked. |
Panic |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Status: Fear Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: Inflicts a penalty to statistics:
Duration: 10 seconds Panic causes nearby enemies to cower in terror for a short time, preventing them from attacking and lowering their defenses. |
Shadow |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 100 feet Attribute: Personality Effect: Summon: Shadow (Rogue 3) Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Creature Attitude: Friendly Shadow summons a sly Shadow to aid the caster. The Shadow will attack the enemies of the caster for a short time. |
Nightmare |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Held Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Damage: 1-100 hit points Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Nightmare sends a hideous nightmare into the mind of the target, putting him to sleep briefly, damages him, and reduces his Strength and Agility until he can rest. |
Shadow Strike |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Personality Effect: Base Damage: 1-270 hit points (at Spell Bonus 32) Max Damage: 1-450 hit points (at Spell Bonus 47) Effect on Save: Base Damage: 1-135 hit points (at Spell Bonus 32) Max Damage: 1-225 hit points (at Spell Bonus 47) Shadow Strike creates the illusion of an Energy Strike descending from the sky, causing damage to the target which, due to the belief of the target, is all too real. |
Symbol of Fear |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Status: Fear Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Inflicts a penalty to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Effect on Save: none Symbol of Fear creates a strangely terrifying symbol in the air above the caster's head, causing nearby enemies to panic. |
Shadow Walk |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Personality Effect: Teleport: Party Shadow Walk causes the caster and his party to travel through the shadows, instantly appearing in a new location. |
Greater Shadow |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Personality Effect: Summon: Greater Shadow (Rogue 9) Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Creature Attitude: Friendly Greater Shadow summons a sly shadow to aid the caster. The Greater Shadow will attack the enemies of the caster for a short time. |
Mass Invisibility |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 13 minutes (at Spell Bonus 42) Max Duration: 23 minutes (at Spell Bonus 67) Effect on Save: none Mass Invisibility renders nearby allies invisible, granting them a large bonus to Stealth for a few minutes. |
Shadow Storm |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Base Damage: 1-450 hit points (at Spell Bonus 47) Max Damage: 1-600 hit points (at Spell Bonus 57) Effect on Save: none Shadow Storm produces an illusionary Energy Storm, apparently filling the area with blasts of pure energy. Enemies in the area suffer real damage if they believe the spell is real. |
Scintillating Pattern |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 25 feet Effect Type: Resolve Immune: Resolve greater than 33 Attribute: Personality Affects: Multiple creatures Effect: Status: Held Duration: 30 seconds Status: Confused Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Scintillating Pattern summons a pattern of unimaginable lights and colors, causing all but the strongest willed nearby enemies to be rendered held and then confused. |
Nightshade |
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Type: Spell Skill: Spirit Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Attribute: Personality Effect: Summon: Nightshade (Rogue 13) Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Creature Attitude: Friendly Nightshade summons the darkest of shadows, the Nightshade, to aid the caster. The Nightshade will attack the enemies of the caster for a short time. |
Ray of Frost |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 100 feet Attribute: Intelligence Effect: Damage: 1-15 hit points Ray of Frost projects a ray of freezing air at an enemy. |
Summon Surtr I |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Attribute: Intelligence Effect: Summon: Small Surtr (Level 0) Base Duration: 10 seconds (at Spell Bonus 12) Max Duration: 1 minutes 50 seconds (at Spell Bonus 37) Creature Attitude: Party Summon Surtr I summons a small fire elemental under the control of the caster. |
Air Armor | ||
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Air Armor magically creates a breastplate of air, which will disappear when the spell expires. |
Flame Arrow |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Attack: Touch required Attribute: Intelligence Effect: Base Damage: 1-40 hit points (at Spell Bonus 17) Max Damage: 1-240 hit points (at Spell Bonus 57) Flame Arrow launches a fiery arrow at the target, burning him if it strikes. |
Summon Norn I |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Attribute: Intelligence Effect: Summon: Small Norn (Spellcaster 1) Base Duration: 30 seconds (at Spell Bonus 17) Max Duration: 2 minutes 10 seconds (at Spell Bonus 42) Creature Attitude: Party Summon Norn I summons a small ice elemental under the control of the caster. |
Summon Surtr II |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Attribute: Intelligence Effect: Summon: Medium Surtr (Level 2) Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Creature Attitude: Party Summon Surtr II summons a medium fire elemental under the control of the caster. |
Fire Burst |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Base Damage: 1-300 hit points (at Spell Bonus 22) Max Damage: 1-600 hit points (at Spell Bonus 32) Effect on Save: Base Damage: 1-150 hit points (at Spell Bonus 22) Max Damage: 1-300 hit points (at Spell Bonus 32) Fire Burst generates a great burst of fire centered on the caster, burning nearby enemies. |
Icy Cloud |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Status: Held Duration: 30 seconds Effect on Save: none Icy Cloud summons a cloud of incredibly cold air, which freezes nearby enemies for a short time. |
Ice Storm |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-150 hit points Inflicts a penalty to statistics:
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: none Ice Storm creates a storm of ice and cold, which damages and slows nearby enemies for a brief time. |
Summon Norn II |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 100 feet Attribute: Intelligence Effect: Summon: Medium Norn (Spellcaster 3) Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Creature Attitude: Party Summon Norn II summons a medium ice elemental under the control of the caster. |
Earth Shield | ||
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: Caster only Attribute: Intelligence Effect: Duration: 8 hours Create Item:
Earth Shield magically creates a shield of earth, which will disappear when the spell expires. |
Summon Surtr III |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Attribute: Intelligence Effect: Summon: Large Surtr (Level 5) Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Creature Attitude: Party Summon Surtr III summons a large fire elemental under the control of the caster. |
Poison Cloud |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Fortitude Immune: Fortitude greater than 20 Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1000 hit points Effect on Save: Damage: 1-100 hit points Inflicts a penalty to statistics:
Duration: indefinite Poison Cloud generates a cloud of poisoned gas around the caster, killing or damaging nearby enemies. |
Summon Norn III |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Intelligence Effect: Summon: Large Norn (Spellcaster 7) Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Creature Attitude: Party Summon Norn III summons a large ice elemental under the control of the caster. |
Poison Fog |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Fortitude Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-60 hit points Inflicts a penalty to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Effect on Save: Damage: 1-30 hit points Inflicts a penalty to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Poison Fog creates a thick fog around nearby enemies, damaging them, slowing them, and penalizing their attacks. |
Summon Surtr IV |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Intelligence Effect: Summon: Huge Surtr (Level 9) Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Creature Attitude: Party Summon Surtr IV summons a huge fire elemental under the control of the caster. |
Summon Norn IV |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Attribute: Intelligence Effect: Summon: Elder Norn (Spellcaster 11) Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Creature Attitude: Party Summon Norn IV summons an elder ice elemental, lady of the Norns, under the control of the caster. |
Fiery Cloud |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 25 feet Save: Escape Attribute: Intelligence Affects: Multiple creatures Effect: Damage: 1-180 hit points Inflicts a penalty to statistics:
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Effect on Save: Damage: 1-90 hit points Inflicts a penalty to statistics:
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Fiery Cloud invokes a burning cloud that surrounds nearby enemies, burning them and obscuring their vision. |
Summon Surtr V |
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Type: Spell Skill: Elemental Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Attribute: Intelligence Effect: Summon: Elder Surtr (Level 13) Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Creature Attitude: Party Summon Surtr V summons an elder fire elemental, lord of the Surtrs, under the control of the caster. |
Guidance |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: Caster only Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 10 seconds Effect on Save: none Guidance causes cosmic forces to guide the caster's hand on attacks or saves for the time of one attack. |
True Strike |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 10 seconds Effect on Save: none True Strike grants the caster an insight into the near future, allowing him to strike nearly perfectly for the time of one attack. |
Alertness |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Alertness opens the senses of one target to the realities of the cosmos, increasing his Observation and Traps. |
See Invisible |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: Caster only Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 30 seconds (at Spell Bonus 17) Max Duration: 2 minutes 10 seconds (at Spell Bonus 42) Effect on Save: none See Invisible gives the caster a large bonus to Observation, allowing him to see hidden and invisible creatures for a brief time. |
Find Traps |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: Caster only Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 30 seconds (at Spell Bonus 17) Max Duration: 2 minutes 10 seconds (at Spell Bonus 42) Effect on Save: none Find Traps grants the caster the ability to find and disable traps by granting a large bonus to his Traps special stat. |
Purge Illusions |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Attribute: Personality Affects: Multiple creatures Effect: Dispels: Multiple Bonus Effects Dispels: Resolve Effects Purge Illusions dispels nearby illusions, dispelling bonus effects of type Resolve on close enemies. |
Dimension Door |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Attribute: Personality Effect: Teleport: Caster Dimension Door teleports the caster to a location within his sight. |
Bind Lesser Jotun |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 100 feet Attribute: Personality Effect: Summon: Lesser Jotun (Level 4) Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Creature Attitude: Berserk Bind Lesser Jotun reaches out to the realm of giants and binds a Lesser Jotun to the caster, transporting the puzzled creature to a location near the caster. The Jotun becomes enraged, and attacks the nearest creature until the spell expires. |
Magic Eye |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 100 feet Attribute: Personality Effect: Summon: Magic Eye (Level 0) Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Creature Attitude: Party Magic Eye summons a magic eye that can move out independently of the caster and investigate the local area. |
Repulse |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Attribute: Personality Effect: Repulses: Enemy Effect on Save: none Repulse teleports the target enemy to a random point in the enemies' sight. |
Prying Eyes |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Attribute: Personality Effect: Summon: Prying Eyes (Level 9) Duration: 8 hours Creature Attitude: Party Prying Eyes summons a set of magic eyes that can move out independently of the caster and investigate the local area. The prying eyes are quite stealthy, but also very vulnerable to attacks. |
Teleport |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Attribute: Personality Effect: Teleport: Party Teleport instantly moves the party to a location within the caster's sight. |
Bind Jotun |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Personality Effect: Summon: Jotun (Level 8) Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Creature Attitude: Berserk Bind Jotun reaches out to the realm of giants and binds a Jotun to the caster, transporting the puzzled creature to a location near the caster. The Jotun becomes enraged, and attacks the nearest creature until the spell expires. |
Mass Repulse |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Repulses: Enemy Effect on Save: none Mass Repulse teleports all nearby enemies enemy to a random point in the enemies' sight. |
Wizard's Sword |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Personality Effect: Summon: Wizard's Sword (Level 9) Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Creature Attitude: Party Wizard's Sword creates, from thin air, a magic sword that attacks enemies of its own volition, until the spell expires. |
Word of Recall |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: Caster only Attribute: Personality Effect: Teleport: Party Teleport: Return to Area Entry Word of Recall teleport the party back to the entrance of the current area. |
Arcane Eye |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Personality Effect: Summon: Arcane Eye (Level 13) Duration: 8 hours Creature Attitude: Party Arcane Eye conjures up a magic eye that can move out independently of the caster and investigate the local area. The Arcane Eye is very stealthy, very sharp-eyed, but very weak. |
Greater Arcane Eye |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Attribute: Personality Effect: Summon: Greater Arcane Eye (Level 15) Duration: 8 hours Creature Attitude: Party Greater Arcane Eye conjures up a magic eye that can move out independently of the caster and investigate the local area. The Greater Arcane Eye is very stealthy, very sharp-eyed, can open most doors and disarm most traps, but is very weak. |
Bind Greater Jotun |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Attribute: Personality Effect: Summon: Greater Jotun (Level 12) Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Creature Attitude: Berserk Bind Greater Jotun reaches out to the realm of giants and binds a Greater Jotun to the caster, transporting the puzzled creature to a location near the caster. The Greater Jotun becomes enraged, and attacks the nearest creature until the spell expires. |
Gate |
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Type: Spell Skill: Cosmic Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Attribute: Personality Effect: Summon: Primal Jotun (Level 14) Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Creature Attitude: Berserk Gate opens a magic gateway to the realm of giants, and pulls forth a Primal Jotun. The Primal Jotun goes berserk, attacking the nearest creature until the spell expires. |
Daze |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 100 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Affects: Civilized, Savage Effect: Status: Held Duration: 10 seconds Effect on Save: none Daze clouds the mind of one civilized or savage target, preventing him from taking any action for a short time. |
Bless |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Bless fills the minds of allies with courage, granting a bonus on attacks and Resolve saving throws. |
Bane |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Bane fills the minds of enemies with doubt, inflicting a penalty on attacks and Resolve saving throws. |
Charm Person |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Save: Resolve Attribute: Personality Affects: Civilized, Savage Effect: Status: Charmed Duration: 1 hours Effect on Save: none Charm Person allows the caster to charm one humanoid creature, civilized or savage. A charmed creature does nothing, but if it is attacked, the charm is broken. |
Sleep |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 100 feet Save: Resolve Immune: Resolve greater than 10 Attribute: Personality Effect: Status: Held Base Duration: 10 seconds (at Spell Bonus 12) Max Duration: 1 minutes 50 seconds (at Spell Bonus 37) Effect on Save: none Sleep puts one creature to sleep for a short time, during which the target cannot attack, cast spells, or move. |
Strength |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Strength raises the Strength of the target for several minutes. |
Agility |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Agility raises the Agility of the target for several minutes. |
Durability |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Durability raises the Durability of the target for several minutes. |
Intelligence |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Intelligence raises the Intelligence of the target for several minutes. |
Personality |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Effect on Save: none Personality raises the Personality of the target for several minutes. |
Remove Paralysis |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Removes: Held Removes: Immobile Effect on Save: none Remove Paralysis frees nearby target allies, removing the held and immobile statuses. |
Daze Monster |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Save: Resolve Immune: Resolve greater than 15 Attribute: Personality Effect: Status: Held Duration: 10 seconds Effect on Save: none Daze Monster clouds the mind of one target, preventing him from taking any action for a short time. |
Idiocy |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Attack: Touch required Save: Resolve Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: 1 hours Effect on Save: none Idiocy reduces the mental capabilites of the target for an hour. |
Hold Person |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Save: Resolve Attribute: Personality Affects: Civilized, Savage Effect: Status: Held Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Hold Person paralyzes one target creature of type civilized or savage. The target cannot move or take actions for a short time. |
Heroism |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none Heroism grants great bravery to the target, giving a bonus to Attack and all saving throws. |
Deep Sleep |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Save: Resolve Immune: Resolve greater than 23 Attribute: Personality Effect: Status: Held Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Deep Sleep puts one creature to sleep for a short time, during which the target cannot attack, cast spells, or move. |
Life Force |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Immune: Undead Effect: Grants a bonus to statistics:
Base Duration: 50 seconds (at Spell Bonus 22) Max Duration: 2 minutes 30 seconds (at Spell Bonus 47) Effect on Save: none Life Force fills your nearby allies with positive life energy, aiding their attacks and saves for a short time. |
Confusion |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Status: Confused Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: none Confusion sends nearby enemies into a quandry of insanity, causing them to run around wildly until the spell expires in a brief time. |
Charm Monster |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Charmed Duration: 1 hours Effect on Save: none Charm Monster allows the caster to charm one creature of any type. A charmed creature does nothing, but if it is attacked, the charm is broken. |
Despair |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Base Duration: 7 minutes (at Spell Bonus 27) Max Duration: 17 minutes (at Spell Bonus 52) Effect on Save: none Despair overwhelmes nearby enemies with a malaise of sadness, inflicting a penalty on attacks and saves for a few minutes. |
Breath of Life |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Attribute: Personality Effect: Base Heal: 1-200 + 45 hit points (at Spell Bonus 32) Max Heal: 1-200 + 105 hit points (at Spell Bonus 62) Cost: 1 Recovery Dispels: Multiple Penalty Effects Dispels: Fortitude Effects Breath of Life heals the target creature, and dispels Fortitude effects that are adversely affecting the target. |
Symbol of Sleep |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Resolve Immune: Resolve greater than 23 Attribute: Personality Affects: Multiple creatures Effect: Status: Held Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Effect on Save: none Symbol of Sleep conjures a powerful magic symbol above the caster's head, putting weak-willed enemies nearby to sleep for a short time. |
Raise Dead |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: Caster only Attribute: Personality Effect: Raises: One dead party member Cost: 1 Recovery Raise Dead brings one of the caster's party members back from the dead. The newly raised person will have 1 hit point, and will appear nearby the caster. |
Hold Monster |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Held Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Effect on Save: none Hold Monster paralyzes one target creature. The target cannot move or take actions for a short time. |
Dominate Person |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Dominated Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Effect on Save: none Dominate Person allows the caster to dominate the mind of a civilized or savage target. Dominated creatures attack their allies until the spell expires. |
Feeblemind |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Personality Effect: Inflicts a penalty to statistics:
Duration: indefinite Inflicts a penalty to statistics:
Duration: indefinite Effect on Save: none Feeblemind causes the target's intellect to be reduced to idiocy, inflicting a large penalty to Intelligence, Personality, and spellcasting. This effect lasts until the target rests. |
Mind Fog |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Inflicts a penalty to statistics:
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32) Max Duration: 3 minutes 10 seconds (at Spell Bonus 57) Effect on Save: none Mind Fog allows the caster to fog the minds of nearby enemies, giving a penalty to Personality and Resolve saving throws for a short time. |
Mass Durability |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 11 minutes (at Spell Bonus 37) Max Duration: 21 minutes (at Spell Bonus 62) Effect on Save: none Mass Durability grants greater Durability to all allies in the area. |
Mass Intelligence |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 11 minutes (at Spell Bonus 37) Max Duration: 21 minutes (at Spell Bonus 62) Effect on Save: none Mass Intelligence grants greater Intelligence to all allies in the area. |
Mass Personality |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 11 minutes (at Spell Bonus 37) Max Duration: 21 minutes (at Spell Bonus 62) Effect on Save: none Mass Personality grants greater Personality to all allies in the area. |
Great Heroism |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Resolve Attribute: Personality Effect: Grants a bonus to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Grants a bonus to statistics:
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Removes: Fear Effect on Save: none Great Heroism inspires the target to great acts, removing fear and boosting his attack and saves. |
Mass Agility |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 11 minutes (at Spell Bonus 37) Max Duration: 21 minutes (at Spell Bonus 62) Effect on Save: none Mass Agility grants greater Agility to all allies in the area. |
Symbol of Persuasion |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Status: Charmed Duration: 1 hours Effect on Save: none Symbol of Persuasion invokes an arcane symbol above the head of the caster, causing nearby enemies to become charmed. Charmed enemies perform no actions, but the charm is broken if they are attacked. |
Mass Strength |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Save: Fortitude Attribute: Personality Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 11 minutes (at Spell Bonus 37) Max Duration: 21 minutes (at Spell Bonus 62) Effect on Save: none Mass Strength grants greater Strength to all allies in the area. |
Mass Hold Person |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Affects: Civilized, Savage Effect: Status: Held Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Effect on Save: none Mass Hold Person paralyzes every enemy creature of type civilized or savage, within the caster's area. The affected creatures cannot move or take actions for a short time. |
Power Word Halt |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Effect Type: Fortitude Immune: Fortitude greater than 60 Attribute: Personality Effect: Status: Immobile Duration: 30 seconds Power Word Halt causes the target to halt in his tracks for a short time. The target can still take other actions but cannot move. |
Resurrection |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: Caster only Attribute: Personality Effect: Raises: One dead party member Heals: All damage Cost: 1 Recovery Resurrection brings one of the caster's party members back from the dead. The newly raised person will be fully healed, and will appear nearby the caster. |
Insanity |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Confused Duration: indefinite Effect on Save: none Insanity drives the target insane, causing him to run around randomly until the effect can be dispelled. |
Symbol of Insanity |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 25 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Status: Confused Duration: indefinite Effect on Save: none Symbol of Insanity draws a magic symbol in the air above the caster, driving all nearby enemies insane. Insane creatures run around randomly until the effect is cured. |
Mass Charm Monster |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Status: Charmed Duration: 1 hours Effect on Save: none Mass Charm Monster charms all enemies in the area. Charmed creatures do nothing, but the charm is broken if the creature is attacked. |
Power Word Stun |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Effect Type: Fortitude Immune: Fortitude greater than 60 Attribute: Personality Effect: Status: Held Duration: 30 seconds Power Word Stun causes the target to be stunned, taking no actions for a short time. |
Power Word Kill |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Effect Type: Fortitude Immune: Fortitude greater than 60 Attribute: Personality Effect: Damage: 1000 hit points Power Word Kill causes the target to be instantly killed. |
Mass Hold Monster |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Save: Resolve Attribute: Personality Affects: Multiple creatures Effect: Status: Held Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Effect on Save: none Mass Hold Monster paralyzes every enemy creature within the caster's area. The affected creatures cannot move or take actions for a short time. |
Dominate Monster |
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Type: Spell Skill: Life Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Save: Resolve Attribute: Personality Effect: Status: Dominated Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Effect on Save: none Dominate Monster allows the caster to dominate the mind of a target enemy. Dominated creatures attack their allies until the spell expires. |
Resistance |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 0 Energy Cost: 2 Range: 25 feet Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 50 seconds Effect on Save: none Resistance grants the target a bonus to his saving throws. |
Shield |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: Caster only Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Shield creates an invisible force field around the caster, defending against attacks. |
Courage |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Removes: Fear Effect on Save: none Courage removes fear from the caster's allies, and grants a bonus to Resolve saving throws. |
Protection |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 2 Energy Cost: 3 Range: 25 feet Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 1 minutes (at Spell Bonus 12) Max Duration: 11 minutes (at Spell Bonus 37) Effect on Save: none Protection grants the target a bonus against attacks and on saving throws. |
Silence |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Save: Resolve Attribute: Intelligence Effect: Inflicts a penalty to statistics:
Base Duration: 30 seconds (at Spell Bonus 17) Max Duration: 2 minutes 10 seconds (at Spell Bonus 42) Effect on Save: none Silence envelops the target in a shroud of silence, greatly reducing his ability to cast spells. |
Calm Emotions |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 100 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 3 minutes (at Spell Bonus 17) Max Duration: 13 minutes (at Spell Bonus 42) Removes: Fear Removes: Confused Effect on Save: none Calm Emotions soothes the spirits of nearby allies, removing fear and confusion effects, and granting a bonus to Resolve savings throws. |
Lesser Restoration |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Resolve Attribute: Intelligence Effect: Dispels: One Penalty Effect Dispels: Fortitude Effects Effect on Save: none Lesser Restoration removes a penalty spell of type Fortitude affecting the target. |
Resist Energy |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 7 Energy Cost: 5 Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none Resist Energy raises the Escape saving throw of the target for an hour. |
Magic Circle |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none Magic Circle grants nearby allies a bonus against attacks and on saving throws. |
Dispel Curse |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Attribute: Intelligence Effect: Dispels: One Penalty Effect Dispel Curse dispels one spell penalty on a friendly target. |
Dispel Blessing |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 100 feet Attribute: Intelligence Effect: Dispels: One Bonus Effect Dispel Blessing dispels one spell bonus on an enemy target. |
Protection From Energy |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 12 Energy Cost: 8 Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Duration: 1 hours Effect on Save: none Protection From Energy greatly raises the Escape saving throw of the target for an hour. |
Lesser Magic Globe |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: Caster only Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Max Bonus: 57 points (at Base Spellcaster Bonus 57) Base Duration: 1 minutes 10 seconds (at Spell Bonus 27) Max Duration: 2 minutes 50 seconds (at Spell Bonus 52) Effect on Save: none Lesser Magic Globe surrounds the caster with a shimmering globe that protects against magic, granting the caster a bonus to spell resistance. |
Freedom of Movement |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 7 minutes (at Spell Bonus 27) Max Duration: 17 minutes (at Spell Bonus 52) Removes: Held Removes: Immobile Effect on Save: none Freedom of Movement removes the held or immobile status from the target, and grants him a bonus to Fortitude saves for tens of minutes. |
Mageskin |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 7 minutes (at Spell Bonus 27) Max Duration: 17 minutes (at Spell Bonus 52) Effect on Save: none Mageskin causes the target's skin to harden with magic protection, increasing defense for tens of minutes. |
Restoration |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 17 Energy Cost: 12 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Dispels: Multiple Penalty Effects Dispels: Fortitude Effects Effect on Save: none Restoration removes penalty spells of type Fortitude affecting nearby allies. |
Dismissal |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Intelligence Affects: Summoned creatures Effect: Damage: 1000 hit points Effect on Save: none Dismissal sends a summoned creature back to the world it came from. |
Break Enchantment |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 100 feet Save: Resolve Attribute: Intelligence Effect: Removes: Charmed Removes: Dominated Dispels: Multiple Penalty Effects Dispels: Resolve Effects Effect on Save: none Break Enchantment releases the target from enchantments, removing the charmed and dominated statuses, and dispelling Resolve effects. |
Spell Resistance |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 22 Energy Cost: 20 Range: 25 feet Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Max Bonus: 52 points (at Base Spellcaster Bonus 62) Base Duration: 9 minutes (at Spell Bonus 32) Max Duration: 19 minutes (at Spell Bonus 57) Effect on Save: none Spell Resistance confers spell resistance on the target for a few minutes. |
Magic Globe |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: Caster only Save: Resolve Attribute: Intelligence Effect: Grants a bonus to statistics:
Max Bonus: 77 points (at Base Spellcaster Bonus 72) Base Duration: 1 minutes 50 seconds (at Spell Bonus 37) Max Duration: 3 minutes 30 seconds (at Spell Bonus 62) Effect on Save: none Magic Globe surrounds the caster with a shimmering globe that protects against magic, granting the caster a bonus to spell resistance. |
Greater Dispel Curse |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Intelligence Effect: Dispels: Multiple Penalty Effects Greater Dispel Curse dispels all spell penalties on a friendly target. |
Greater Dispel Blessing |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 27 Energy Cost: 32 Range: 100 feet Attribute: Intelligence Effect: Dispels: Multiple Bonus Effects Greater Dispel Blessing dispels all spell bonuses on an enemy target. |
Limited Wish: Ally |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Intelligence Effect: Summon: Magic Soldier (Level 10) Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Creature Attitude: Friendly Limited Wish: Ally summons a shining warrior of pure magic to attack the enemies of the caster until the spell expires. |
Limited Wish: Power |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Grants a bonus to statistics:
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42) Max Duration: 3 minutes 50 seconds (at Spell Bonus 67) Effect on Save: none Limited Wish: Power grants the caster great combat abilities for a short time. |
Limited Wish: Health |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Attribute: Intelligence Affects: Multiple creatures Effect: Base Heal: 1-120 + 85 hit points (at Spell Bonus 42) Max Heal: 1-120 + 165 hit points (at Spell Bonus 82) Cost: 1 Recovery Limited Wish: Health heals wounds from the caster and allies in the area. |
Greater Restoration |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Dispels: Multiple Penalty Effects Dispels: Fortitude Effects Removes: Held Removes: Immobile Grants a bonus to statistics:
Base Duration: 13 minutes (at Spell Bonus 42) Max Duration: 23 minutes (at Spell Bonus 67) Effect on Save: none Greater Restoration dispels penalty spells of type Fortitude, removes movement limiting effects, and gives a bonus to Fortitude saves, to nearby allies. |
Banishment |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 32 Energy Cost: 48 Range: 100 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Affects: Summoned creatures Effect: Damage: 1000 hit points Effect on Save: none Banishment sends summoned creatures in the area back to the world they came from. |
Protection from Spells |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 100 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Grants a bonus to statistics:
Duration: 8 hours Effect on Save: none Protection from Spells grants all allies a significant bonus to saving throws. |
Aura of Magic |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 37 Energy Cost: 80 Range: 25 feet Save: Resolve Attribute: Intelligence Affects: Multiple creatures Effect: Grants a bonus to statistics:
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47) Max Duration: 4 minutes 10 seconds (at Spell Bonus 72) Effect on Save: none Aura of Magic surrounds nearby allies with a magic aura, protecting them from spells and attacks. |
Wish: Ally |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Attribute: Intelligence Effect: Summon: Magic Knight (Level 14) Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Creature Attitude: Friendly Wish: Ally summons a shining warrior of pure magic to attack the enemies of the caster until the spell expires. |
Wish: Power |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: Caster only Save: Fortitude Attribute: Intelligence Effect: Grants a bonus to statistics:
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Grants a bonus to statistics:
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52) Max Duration: 4 minutes 30 seconds (at Spell Bonus 77) Effect on Save: none Wish: Power grants the caster great combat abilities for a short time. |
Wish: Health |
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Type: Spell Skill: High Magic Base Spellcaster Bonus: 42 Energy Cost: 128 Range: 100 feet Attribute: Intelligence Affects: Multiple creatures Effect: Base Heal: 1050 hit points (at Spell Bonus 52) Max Heal: 2050 hit points (at Spell Bonus 102) Cost: 1 Recovery Removes: Confused Dispels: Multiple Penalty Effects Dispels: Fortitude Effects Wish: Health heals massive wounds, and removes negative effects, from the caster and allies in the area. |
Shield Wall 1 |
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Type: Ongoing Power Skill: Shield Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Style Requirement: Shield Effect: Grants a bonus to statistics:
The actor forms a living wall with his shield, granting a bonus to his Defense Class. |
Shield Wall 2 |
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Type: Ongoing Power Skill: Shield Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Style Requirement: Shield Effect: Grants a bonus to statistics:
The actor forms a living wall with his shield, granting a bonus to his Defense Class. |
Shield Wall 3 |
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Type: Ongoing Power Skill: Shield Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Style Requirement: Shield Effect: Grants a bonus to statistics:
The actor forms a living wall with his shield, granting a bonus to his Defense Class. |
Duelist Maneuver 1 |
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Type: Ongoing Power Skill: Duelist Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Style Requirement: Duelist Effect: Grants a bonus to statistics:
The actor maneuvers adroitly, granting a bonus to his Defense Class. |
Duelist Maneuver 2 |
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Type: Ongoing Power Skill: Duelist Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Style Requirement: Duelist Effect: Grants a bonus to statistics:
The actor maneuvers adroitly, granting a bonus to his Defense Class. |
Duelist Maneuver 3 |
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Type: Ongoing Power Skill: Duelist Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Style Requirement: Duelist Effect: Grants a bonus to statistics:
The actor maneuvers adroitly, granting a bonus to his Defense Class. |
Marksman Bullseye 1 |
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Type: Ongoing Power Skill: Marksman Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Style Requirement: Marksman Effect: Grants a bonus to statistics:
The actor targets the smallest chinks in his target's armor, granting a bonus to his Attack Bonus. |
Marksman Bullseye 2 |
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Type: Ongoing Power Skill: Marksman Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Style Requirement: Marksman Effect: Grants a bonus to statistics:
The actor targets the smallest chinks in his target's armor, granting a bonus to his Attack Bonus. |
Marksman Bullseye 3 |
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Type: Ongoing Power Skill: Marksman Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Style Requirement: Marksman Effect: Grants a bonus to statistics:
The actor targets the smallest chinks in his target's armor, granting a bonus to his Attack Bonus. |
Two Handed Berserk 1 |
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Type: Ongoing Power Skill: Two Handed Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Style Requirement: Two Handed Effect: Grants a bonus to statistics:
The actor wields his great weapon with a berserk rage, granting a bonus to his Attack Damage. |
Two Handed Berserk 2 |
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Type: Ongoing Power Skill: Two Handed Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Style Requirement: Two Handed Effect: Grants a bonus to statistics:
The actor wields his great weapon with a berserk rage, granting a bonus to his Attack Damage. |
Two Handed Berserk 3 |
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Type: Ongoing Power Skill: Two Handed Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Style Requirement: Two Handed Effect: Grants a bonus to statistics:
The actor wields his great weapon with a berserk rage, granting a bonus to his Attack Damage. |
Dual Wield Skirmish 1 |
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Type: Ongoing Power Skill: Dual Wield Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Style Requirement: Dual Wield Effect: Grants a bonus to statistics:
The actor darts and dances around his opponent, granting a bonus to his Attack Bonus. |
Dual Wield Skirmish 2 |
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Type: Ongoing Power Skill: Dual Wield Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Style Requirement: Dual Wield Effect: Grants a bonus to statistics:
The actor darts and dances around his opponent, granting a bonus to his Attack Bonus. |
Dual Wield Skirmish 3 |
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Type: Ongoing Power Skill: Dual Wield Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Style Requirement: Dual Wield Effect: Grants a bonus to statistics:
The actor darts and dances around his opponent, granting a bonus to his Attack Bonus. |
Light Blade Lunge 1 |
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Type: Ongoing Power Skill: Light Blade Mastery Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Weapon Requirement: Light Blade Effect: Grants a bonus to statistics:
The actor attacks with a fearless lunge, giving a bonus to his Attack Bonus. |
Light Blade Lunge 2 |
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Type: Ongoing Power Skill: Light Blade Mastery Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Weapon Requirement: Light Blade Effect: Grants a bonus to statistics:
The actor attacks with a fearless lunge, giving a bonus to his Attack Bonus. |
Light Blade Lunge 3 |
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Type: Ongoing Power Skill: Light Blade Mastery Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Weapon Requirement: Light Blade Effect: Grants a bonus to statistics:
The actor attacks with a fearless lunge, giving a bonus to his Attack Bonus. |
Heavy Blade Precision 1 |
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Type: Ongoing Power Skill: Heavy Blade Mastery Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Weapon Requirement: Heavy Blade Effect: Grants a bonus to statistics:
The actor concentrates on the weak points in his enemies' defense, giving a bonus to his Attack Bonus. |
Heavy Blade Precision 2 |
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Type: Ongoing Power Skill: Heavy Blade Mastery Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Weapon Requirement: Heavy Blade Effect: Grants a bonus to statistics:
The actor concentrates on the weak points in his enemies' defense, giving a bonus to his Attack Bonus. |
Heavy Blade Precision 3 |
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Type: Ongoing Power Skill: Heavy Blade Mastery Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Weapon Requirement: Heavy Blade Effect: Grants a bonus to statistics:
The actor concentrates on the weak points in his enemies' defense, giving a bonus to his Attack Bonus. |
Whirling Staff 1 |
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Type: Ongoing Power Skill: Staff Mastery Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Weapon Requirement: Staff Effect: Grants a bonus to statistics:
The actor whirls his staff in a vicious spin, granting a bonus to his Defense Class. |
Whirling Staff 2 |
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Type: Ongoing Power Skill: Staff Mastery Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Weapon Requirement: Staff Effect: Grants a bonus to statistics:
The actor whirls his staff in a vicious spin, granting a bonus to his Defense Class. |
Whirling Staff 3 |
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Type: Ongoing Power Skill: Staff Mastery Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Weapon Requirement: Staff Effect: Grants a bonus to statistics:
The actor whirls his staff in a vicious spin, granting a bonus to his Defense Class. |
Bludgeon Repulsion 1 |
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Type: Ongoing Power Skill: Bludgeon Mastery Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Weapon Requirement: Bludgeon Effect: Grants a bonus to statistics:
The actor wards off his enemies with his bludgeon, granting a bonus to his Defense Class. |
Bludgeon Repulsion 2 |
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Type: Ongoing Power Skill: Bludgeon Mastery Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Weapon Requirement: Bludgeon Effect: Grants a bonus to statistics:
The actor wards off his enemies with his bludgeon, granting a bonus to his Defense Class. |
Bludgeon Repulsion 3 |
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Type: Ongoing Power Skill: Bludgeon Mastery Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Weapon Requirement: Bludgeon Effect: Grants a bonus to statistics:
The actor wards off his enemies with his bludgeon, granting a bonus to his Defense Class. |
Tremendous Axe Strike 1 |
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Type: Ongoing Power Skill: Axe Mastery Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Weapon Requirement: Axe Effect: Grants a bonus to statistics:
The actor deals a tremendous blow with his axe, granting a bonus to his Attack Damage. |
Tremendous Axe Strike 2 |
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Type: Ongoing Power Skill: Axe Mastery Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Weapon Requirement: Axe Effect: Grants a bonus to statistics:
The actor deals a tremendous blow with his axe, granting a bonus to his Attack Damage. |
Tremendous Axe Strike 3 |
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Type: Ongoing Power Skill: Axe Mastery Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Weapon Requirement: Axe Effect: Grants a bonus to statistics:
The actor deals a tremendous blow with his axe, granting a bonus to his Attack Damage. |
Power Bowshot 1 |
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Type: Ongoing Power Skill: Bow Mastery Base Attack Bonus: 50 Energy Cost: 10 (ongoing) Range: Caster only Weapon Requirement: Bow Effect: Grants a bonus to statistics:
The actor fires his bow with extra power, granting a bonus to his Attack Damge. |
Power Bowshot 2 |
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Type: Ongoing Power Skill: Bow Mastery Base Attack Bonus: 75 Energy Cost: 15 (ongoing) Range: Caster only Weapon Requirement: Bow Effect: Grants a bonus to statistics:
The actor fires his bow with extra power, granting a bonus to his Attack Damge. |
Power Bowshot 3 |
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Type: Ongoing Power Skill: Bow Mastery Base Attack Bonus: 100 Energy Cost: 20 (ongoing) Range: Caster only Weapon Requirement: Bow Effect: Grants a bonus to statistics:
The actor fires his bow with extra power, granting a bonus to his Attack Damge. |
Song of Might 1 |
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Type: Ongoing Power Singing: 0 Energy Cost: 1 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws. |
Song of Shadows 1 |
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Type: Ongoing Power Singing: 0 Energy Cost: 1 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws. |
Song of Courage 1 |
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Type: Ongoing Power Singing: 0 Energy Cost: 1 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws. |
Song of Might 2 |
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Type: Ongoing Power Singing: 45 Energy Cost: 5 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws. |
Song of Courage 2 |
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Type: Ongoing Power Singing: 45 Energy Cost: 5 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws. |
Song of Shadows 2 |
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Type: Ongoing Power Singing: 45 Energy Cost: 5 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws. |
Song of Courage 3 |
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Type: Ongoing Power Singing: 70 Energy Cost: 10 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws. |
Song of Might 3 |
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Type: Ongoing Power Singing: 70 Energy Cost: 10 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws. |
Song of Shadows 3 |
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Type: Ongoing Power Singing: 70 Energy Cost: 10 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws. |
Song of Might 4 |
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Type: Ongoing Power Singing: 95 Energy Cost: 15 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws. |
Song of Shadows 4 |
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Type: Ongoing Power Singing: 95 Energy Cost: 15 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws. |
Song of Courage 4 |
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Type: Ongoing Power Singing: 95 Energy Cost: 15 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws. |
Song of Might 5 |
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Type: Ongoing Power Singing: 120 Energy Cost: 20 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws. |
Song of Courage 5 |
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Type: Ongoing Power Singing: 120 Energy Cost: 20 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws. |
Song of Shadows 5 |
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Type: Ongoing Power Singing: 120 Energy Cost: 20 (ongoing) Range: 100 feet Affects: Multiple creatures Effect: Grants a bonus to statistics:
The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws. |
Stand Stout 1 |
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Type: Ongoing Power Stand Stout: 70 Energy Cost: 10 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor stands stout before the onslaught, granting a bonus to his Fortitude Save. |
Stand Stout 2 |
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Type: Ongoing Power Stand Stout: 95 Energy Cost: 15 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor stands stout before the onslaught, granting a bonus to his Fortitude Save. |
Stand Stout 3 |
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Type: Ongoing Power Stand Stout: 120 Energy Cost: 20 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor stands stout before the onslaught, granting a bonus to his Fortitude Save. |
Acrobatic Evasion 1 |
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Type: Ongoing Power Acrobatic Evasion: 70 Energy Cost: 10 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor acrobats wildly around, granting a bonus to his Escape Save. |
Acrobatic Evasion 2 |
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Type: Ongoing Power Acrobatic Evasion: 95 Energy Cost: 15 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor acrobats wildly around, granting a bonus to his Escape Save. |
Acrobatic Evasion 3 |
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Type: Ongoing Power Acrobatic Evasion: 120 Energy Cost: 20 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor acrobats wildly around, granting a bonus to his Escape Save. |
Resolute Belief 1 |
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Type: Ongoing Power Resolute Belief: 70 Energy Cost: 10 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor stays strong in his beliefs, granting a bonus to his Resolve Save. |
Resolute Belief 2 |
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Type: Ongoing Power Resolute Belief: 95 Energy Cost: 15 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor stays strong in his beliefs, granting a bonus to his Resolve Save. |
Resolute Belief 3 |
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Type: Ongoing Power Resolute Belief: 120 Energy Cost: 20 (ongoing) Range: Caster only Effect: Grants a bonus to statistics:
The actor stays strong in his beliefs, granting a bonus to his Resolve Save. |
Duchy Knights |
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The Knights of the Duchy are a military organization served by the mightiest warriors of the region. Rank 1 (Squire)
Rank 2 (Soldier)
Rank 3 (Knight)
|
The Exulted |
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The Exulted Order of Righteous Might is made up of paladins who serve truth and justice through kindness and selflessness when possible, or with force if necessary. Rank 1 (Seeker)
Rank 2 (Justice)
Rank 3 (Paladin)
|
The Rangers |
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The Rangers wander through the forests and wilderness, maintaining the balance of nature and upholding freedom. Rank 1 (Traveller)
Rank 2 (Hunter)
Rank 3 (Ranger)
|
Scouts of the Wild |
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The Guild of Wilderness Scouts is manned by the most fearless explorers of the realm, dedicated to scouting and searching places that ordinary folk would never dream of. Rank 1 (Walker)
Rank 2 (Junior Scout)
Rank 3 (Scout)
|
Circle of Wizards |
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The Circle of Wizards specializes in arcane magic. Member of this faction can expect to be able to purchase spell scrolls from the Circle's stores. Rank 1 (Apprentice) Rank 2 (Journeyman) Rank 3 (Wizard) |